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	<title>Dungeon Affixes - Revision history</title>
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	<updated>2026-06-04T09:17:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Rush: Created page with &quot;Below is a list of Affixes that can be applied to Dungeons. This is datamined information is from the Diablo 4 Beta test game files and may change in the final release.  For more information on Dungeons, check the Dungeons page. {| class=&quot;wikitable&quot; !Name!!Description!!Legendary Description!!Rare Description!!Magic Description |- |Avenger||Killing a monster enrages monsters near it, making them dealing more damage.||-||-||- |- |Blood Blister||Killing a monst...&quot;</title>
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		<updated>2023-04-16T01:15:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Below is a list of Affixes that can be applied to Dungeons. This is datamined information is from the Diablo 4 Beta test game files and may change in the final release.  For more information on Dungeons, check the &lt;a href=&quot;/diablo4/Dungeons&quot; title=&quot;Dungeons&quot;&gt;Dungeons page&lt;/a&gt;. {| class=&amp;quot;wikitable&amp;quot; !Name!!Description!!Legendary Description!!Rare Description!!Magic Description |- |Avenger||Killing a monster enrages monsters near it, making them dealing more damage.||-||-||- |- |Blood Blister||Killing a monst...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Below]] is a list of [[Affixes]] that can be applied to [[Dungeons]]. This is datamined information is from the Diablo 4 Beta test game files and may change in the final release.&lt;br /&gt;
&lt;br /&gt;
For more information on Dungeons, check the [[Dungeons|Dungeons page]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Description!!Legendary Description!!Rare Description!!Magic Description&lt;br /&gt;
|-&lt;br /&gt;
|Avenger||Killing a monster enrages [[monsters]] near it, making them dealing more damage.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Blood Blister||Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Death]] Pulse||Killing a monster releases a deadly lightning pulse after a short delay.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Drifting Shade||Drifting Shade chases players. Upon reaching them, it explodes for heavy damage and creates a Nightmare Field that Dazes victims.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Empowered Elites (Shock Lance)||Elites always have the &amp;quot;Electric Lance&amp;quot; affix.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Empowered Elites (Cold Enchanted)||Elites always have the &amp;quot;Cold Enchanted&amp;quot; affix.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Empowered Elites (Poison Enchanted)||Elites always have the &amp;quot;Poison Enchanted&amp;quot; affix.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Empowered Elites (Shadow Enchanted)||Elites always have the &amp;quot;Shadow Enchanted&amp;quot; affix.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Empowered Elites (Suppressor)||Elites always have the &amp;quot;Suppressor&amp;quot; affix.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Empowered Elites (Teleporter)||Elites always have the &amp;quot;Teleporter&amp;quot; affix.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightning Storm]]||Lightning gathers above the player. Get into the [[protection]] dome to avoid severe outcomes.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare Portal||While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Stormbane&amp;#039;s Wrath||Stormbane&amp;#039;s Wrath chases players around, releasing deadly pulses when reaching a player.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic||While in combat, gouts of flame periodically erupt near players.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Monster [[Crowd Control]] Resist||-||Crowd Control duration vs monsters is reduced by 40%.||Crowd Control duration vs monsters is reduced by 30%.||Crowd Control duration vs monsters is reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Critical Resist||-||Monsters take 60% less damage from Critical Strike.||Monsters take 45% less damage from Critical Strike.||Monsters take 30% less damage from Critical Strike.&lt;br /&gt;
|-&lt;br /&gt;
|Monster [[Overpower]] Resist||-||Monsters take 60% less damage from Overpower attacks.||Monsters take 45% less damage from Overpower attacks.||Monsters take 30% less damage from Overpower.&lt;br /&gt;
|-&lt;br /&gt;
|Monster [[Vulnerable]] Resist||-||Duration of Vulnerable Effects vs monsters is reduced by 60%.||Duration of Vulnerable Effects vs monsters is reduced by 45%.||Duration of Vulnerable Effects vs monsters is reduced by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|Backstabbers||-||Monsters near the player deal 200% more damage when attacking from behind.||Monsters near the player deal 150% more damage when attacking from behind.||Monsters near the player deal 100% more damage when attacking from behind.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Attack Speed||-||Monsters attack 25% faster.||Monsters attack 20% faster.||Monsters attack 15% faster.&lt;br /&gt;
|-&lt;br /&gt;
|Monster [[Barrier]]||-||Monsters gain 30% of their Maximum Life as a Barrier.||Monsters gain 25% of their Maximum Life as a Barrier.||Monsters gain 20% of their Maximum Life as a Barrier.&lt;br /&gt;
|-&lt;br /&gt;
|Barrier Breakers||-||Monsters deal 100% more damage to Barriers.||Monsters deal 75% more damage to Barriers.||Monsters deal 50% more damage to Barriers.&lt;br /&gt;
|-&lt;br /&gt;
|Slowing Projectiles||-||Monster attacks from a distance have a 50% chance to slow targets.||Monster attacks from a distance have a 40% chance to slow targets.||Monster attacks from a distance have a 30% chance to slow targets.&lt;br /&gt;
|-&lt;br /&gt;
|Resource Burn||-||Monster attacks from a distance burn 16% of your Primary Resource.||Monster attacks from a distance burn 12% of your Primary Resource.||Monster attacks from a distance burn 8% of your Primary Resource.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Bleeding Damage||-||Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds.||Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.||Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Burning Damage||-||Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds.||Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.||Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Cold Damage||-||Monsters deal an additional 20% of their Physical damage dealt as Cold.||Monsters deal an additional 15% of their Physical damage dealt as Cold.||Monsters deal an additional 10% of their Physical damage dealt as Cold.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Shadow Damage Over Time||-||Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds.||Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds.||Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Fire Damage||-||Monsters deal an additional 20% of their Physical damage dealt as Fire.||Monsters deal an additional 15% of their Physical damage dealt as Fire.||Monsters deal an additional 10% of their Physical damage dealt as Fire.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Lightning Damage||-||Monsters deal an additional 20% of their Physical damage dealt as Lightning.||Monsters deal an additional 15% of their Physical damage dealt as Lightning.||Monsters deal an additional 10% of their Physical damage dealt as Lightning.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Poison Damage||-||Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds.||Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.||Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Shadow Damage||-||Monsters deal an additional 20% of their Physical damage dealt as Shadow.||Monsters deal an additional 15% of their Physical damage dealt as Shadow.||Monsters deal an additional 10% of their Physical damage dealt as Shadow.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Life||-||Monsters gain 30% extra life.||Monsters gain 25% extra life.||Monsters gain 20% extra life.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Regen||-||Non-boss monsters regen 1.5% Maximum Life per second.||Non-boss monsters regen 1.5% Maximum Life per second.||Non-boss monsters regen 1.5% Maximum Life per second.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Bleed Resist||-||Monsters take 60% less Bleeding damage.||Monsters take 45% less Bleeding damage.||Monsters take 30% less Bleeding damage.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Burning Resist||-||Monsters take 60% less Burning damage.||Monsters take 45% less Burning damage.||Monsters take 30% less Burning damage.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Cold Resist||-||Monsters take 40% less Cold damage.||Monsters take 30% less Cold damage.||Monsters take 20% less Cold damage.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Shadow Damage Over Time Resist||-||Monsters take 60% reduced damage from your Shadow damage over time effects.||Monsters take 60% reduced damage from your Shadow damage over time effects.||Monsters take 60% reduced damage from your Shadow damage over time effects.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Fire Resist||-||Monsters take 40% less Fire damage.||Monsters take 30% less Fire damage.||Monsters take 20% less Fire damage.&lt;br /&gt;
|-&lt;br /&gt;
|Monsters Lightning Resist||-||Monsters take 40% less Lightning damage.||Monsters take 30% less Lightning damage.||Monsters take 20% less Lightning damage.&lt;br /&gt;
|-&lt;br /&gt;
|Melee Defenders||-||Monsters take 40% less damage from close targets.||Monsters take 30% less damage from close targets.||Monsters take 20% less damage from close targets.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Physical Resist||-||Monsters take 30% less Physical damage.||Monsters take 22% less Physical damage.||Monsters take 15% less Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Poison Resist||-||Monsters take 60% less Poison damage.||Monsters take 45% less Poison damage.||Monsters take 30% less Poison damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Defenders||-||Monsters take 60% less damage from distant targets.||Monsters take 45% less damage from distant targets.||Monsters take 30% less damage from distant targets.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Shadow Resist||-||Monsters take 40% less Shadow damage.||Monsters take 30% less Shadow damage.||Monsters take 20% less Shadow damage.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Life Steal||-||Non-boss monsters gain 15% Life Steal.||Non-boss monsters gain 12% Life Steal.||Non-boss monsters gain 10% Life Steal.&lt;br /&gt;
|-&lt;br /&gt;
|Dodge Breakers||-||Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%.||Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.||Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.&lt;br /&gt;
|-&lt;br /&gt;
|Potion Breakers||-||Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds.||Monster attacks from a distance have 25% chance to disable healing potion for 2 seconds.||Monster attacks from a distance have 20% chance to disable healing potion for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Breakers||-||Monster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%.||Monster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%.||Monster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%.&lt;br /&gt;
|-&lt;br /&gt;
|Monster Thorns||-||Monsters reflect 8% of Non-Physical damage.||Monsters reflect 6% of Non-Physical damage.||Monsters reflect 4% of Non-Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Breakers||-||Monster attacks from a distance reduce your Armor by 7% for 6 seconds, stacking up to 35%.||Monster attacks from a distance reduce your Armor by 6% for 6 seconds, stacking up to 30%.||Monster attacks from a distance reduce your Armor by 5% for 6 seconds, stacking up to 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unstoppable]] Monsters||-||Monsters become Unstoppable when life drops below 30%.||Monsters become Unstoppable when life drops below 22%.||Monsters become Unstoppable when life drops below 15%.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Killer||-||Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%.||Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.||Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Reduce Cooldowns on Kill||-||Killing a monster reduces your cooldowns by .1 seconds.||Killing a monster reduces your cooldowns by .08 seconds.||Killing a monster reduces your cooldowns by .06 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Battle Hardened||-||Gain 6% damage reduction for every 10% Health you are missing.||Gain 5% damage reduction for every 10% Health you are missing.||Gain 4% damage reduction for every 10% Health you are missing.&lt;br /&gt;
|-&lt;br /&gt;
|Poisonous [[Evade]]||Using Evade leaves a pool of Poison behind that damages enemies.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Nudging Evade||Using Evade pushes enemies back.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Fire Damage||-||You deal 15% more Fire damage.||You deal 10% more Fire damage.||You deal 5% more Fire damage.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Damage||-||You deal 15% more Frost damage.||You deal 10% more Frost damage.||You deal 5% more Frost damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold]] Find||-||You find 30% more gold.||You find 20% more gold.||You find 10% more gold.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Critical Strike||-||Your Critical Strike chance is increased by 9%.||Your Critical Strike chance is increased by 6%.||Your Critical Strike chance is increased by 3%.&lt;br /&gt;
|-&lt;br /&gt;
|Increased Healing||-||Your Healing Received is increased by 15%.||Your Healing Received is increased by 10%.||Your Healing Received is increased by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Damage||-||You deal 15% more Lightning damage.||You deal 10% more Lightning damage.||You deal 5% more Lightning damage.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Find||You find more items from enemies.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Caller||You occasionally call down lightning strikes that damage nearby enemies.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage||-||You deal 15% more Physical damage.||You deal 10% more Physical damage.||You deal 5% more Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Damage||-||You deal 15% more Poison damage.||You deal 10% more Poison damage.||You deal 5% more Poison damage.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Damage||-||You deal 15% more Shadow damage.||You deal 10% more Shadow damage.||You deal 5% more Shadow damage.&lt;br /&gt;
|-&lt;br /&gt;
|Control Impaired Explosions||Being hit by Control Impairing Effects creates an explosion around you.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Thorns||-||Your Thorns are increased by 491.||Your Thorns are increased by 249.||Your Thorns are increased by 112.&lt;br /&gt;
|-&lt;br /&gt;
|Proximity Shield||Random monsters gain proximity shield, preventing any damages from outside the shield.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|PH PvP: Monsters Balance||&amp;lt;Insert dungeon affix description here&amp;gt;||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|PH PvP: Monsters Drop No Loot||&amp;lt;Insert dungeon affix description here&amp;gt;||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|PH Trial: Abyssal Growths||Destroy 10 Abyssal Growths before they hatch to earn a special reward.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|PH Trial: Demonic Idol||Keep the Demonic Idol intact to earn a special reward.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|PH Trial: Event Mastery||Complete the Mastery of 2 Dungeon [[Events]] to earn a special reward.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|PH Trial: No Wipe||Complete the Dungeon Objective without the Party wiping to earn a special reward.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|PH Trial: Cursed Wanderer||Keep the Cursed Wanderer alive until the Objective is Complete to earn a special reward.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|PH Trial: Timed Run||Complete the Dungeon Objective in 10 minutes to earn a special reward.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|PH Trial: Unique Sentries||Find and slay 5 Unique Sentries before they escape to earn a special reward.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Monsters Reflect Physical Damage||-||Monsters reflect 5% Physical damage.||Monsters reflect 4% Physical damage.||Monsters reflect 3% Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Enhanced||Monster hits tear your muscles. Movement will bleed you out.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Poison Enhanced||Monster hits have 30% chance to poison targets.||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Your Control Impairing Effect Duration is Reduced||-||The duration of Control Impairing Effects against you are reduced by 9%.||The duration of Control Impairing Effects against you are reduced by 6%.||The duration of Control Impairing Effects against you are reduced by 3%.&lt;br /&gt;
|-&lt;br /&gt;
|You Take Less Fire Damage||-||You take 12% less Fire damage.||You take 8% less Fire damage.||You take 4% less Fire damage.&lt;br /&gt;
|-&lt;br /&gt;
|You Take Less Frost Damage||-||You take 12% less Frost damage.||You take 8% less Frost damage.||You take 4% less Frost damage.&lt;br /&gt;
|-&lt;br /&gt;
|You Take Less Lightning Damage||-||You take 12% less Lightning damage.||You take 8% less Lightning damage.||You take 4% less Lightning damage.&lt;br /&gt;
|-&lt;br /&gt;
|You Take Less Physical Damage||-||You take 12% less Physical damage.||You take 8% less Physical damage.||You take 4% less Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|You Take Less Poison Damage||-||You take 12% less Poison damage.||You take 8% less Poison damage.||You take 4% less Poison damage.&lt;br /&gt;
|-&lt;br /&gt;
|You Take Less Shadow Damage||-||You take 12% less Shadow damage.||You take 8% less Shadow damage.||You take 4% less Shadow damage.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
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