With ChinaJoy now out of the way, Blizzard is ready to talk more about Diablo Immortal. Like the other teams, the developers are working from home so there’s been a transition period. There’s not too much to say in this update, however, but testing internal is happening and then feedback will be taken.
Greetings Diablo Immortal Community!
It’s been a little while since you’ve heard from us, so we wanted check in and share an update on how development has been progressing for Diablo Immortal. We have seen many burning questions about the status of development on Diablo Immortal and rest assured, the team has been hard at work.
We have transitioned to working from home, the team is still making good progress, and we are delighted to be marching toward key development milestones. One of the most important milestones for every new game at Blizzard is the internal company playtest. Blizzard is full of passionate gamers with a diverse range of playstyles and gaming tastes—the internal company playtest allows the development team to access that deep well of feedback.
The Diablo Immortal team is eager to see how our Blizzard colleagues around the world experience our game. From the very first login to choosing a Legendary item to perfectly complement your build, we’ll be soliciting feedback to guide our decisions as we iterate on the game before it goes beyond Blizzard’s walls. In our quest to reimagine what is possible on mobile, we want to make sure the game delivers authentic Diablo combat with traditional Blizzard polish in a way that is natively intuitive on the platform.
Once our playtest concludes, the team will focus on working through the feedback. This milestone is crucial to our team because we want to ensure that Diablo Immortal is the best experience for our players when we’re ready to share it with the world. Getting the game into the hands of more of us at Blizzard is a major step toward getting it into yours.
Lead Designer, Diablo Immortal Team