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Terror Zones

Toggle Terror Zones on or off.
Toggle Terror Zones on or off.

Updated: 24 September 2022

Terror Zones were added as a new feature in Diablo 2 Resurrected patch 2.5. This feature is optional and can be toggled on or off via the Game Creation options.

How do Terror Zones Work?

Players can start a Terror Zone-enabled game where every hour higher level monsters will appear in specific zones. These monsters are at least two levels higher than the player’s current level or their original level, up to a maximum per difficulty.

Loot and experience gained by the player are based on the new level while players gain additional experience points based on this new level. In addition, terrorized monsters will also grant additional experience points.

Difficulty Levels

The level details for each monster type per difficulty are as follows:

Normal

  • Base: +2 levels up to level 45
  • Champion: +4 levels up to level 47
  • Unique: +5 levels up to level 48

Nightmare

  • Base: +2 levels up to level 71
  • Champion: +4 levels up to level 73
  • Unique: +5 levels up to level 74

Hell

  • Base: +2 levels up to level 96
  • Champion: +4 levels up to level 98
  • Unique: +5 levels up to level 99

The base player level used for the above calculations are taken from the creator of the game. If the host leaves the game, a new player will be selected for the base.

Notifications

Upon entering a Terror Zone-enabled game, players are informed of the current terrorized areas via the chat box.  Players are warned in advance just prior to a terrorized zone starting, again, via the chat box.

Indicators inform players in the following ways:

  • Unique iconography next to a terrorized monster’s name
  • On-screen text and messaging
  • Special audio cue
  • In-game text on the auto-map

Terror Zones

A complete list of all the zones which were available in the PTR are as follows.

ACT 1

Blood Moor and Den of Evil
Cold Plains and The Cave
Burial Grounds, The Crypt, and the Mausoleum
Dark Wood
The Forgotten Tower
Jail
Cathedral and Catacombs
Tristram
Moo Moo Farm
The Pit

ACT 2

Sewers
Rocky Waste and Stony Tomb
Dry Hills and Halls of the Dead
Far Oasis and Maggot Lair
Lost City, Valley of Snakes, and Claw Viper Temple
City of the Damned
Arcane Sanctuary
Tal Rasha’s Tombs

ACT 3

Spider Forest and Spider Cavern
Flayer Jungle and Flayer Dungeon
Kurast Bazaar, Ruined Temple, and Disused Fane
Kurast Sewers
Travincal
Durance of Hate

ACT 4

Outer Steppes and Plains of Despair
River of Flame
Chaos Sanctuary

ACT 5

Bloody Foothills
Frigid Highlands
Glacial Trail
Crystalline Passage and Frozen River
Arreat Plateau
Nihlathak’s Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught
Ancient’s Way and Icy Cellar
Worldstone Keep, Throne of Destruction, and Worldstone Chamber

Immunities by Zone

ImmunitiesSuper Unique Monsters (see tips)ChestsPacks

Act 1

 
Blood Moor, Den of EvilFire/ColdCorpsefire4-8
Cold Plains, The CaveCold/Fire/LightningBishiboshColdcrow110-15
Burial Grounds, The Crypt, The MausoleumLightningBlood RavenBonebreaker28-10
Stony FieldCold/Fire/Lightning/PoisonRakanishu4-6
Dark WoodCold/Fire/PoisonTreehead Woodfist10-15
The Forgotten TowerFire/Lightning/PoisonThe Countess10-19
JailCold/Fire/Poison/PhysicalPitspawn Fouldog8-13
Cathedral and CatacombsCold/Fire/Poison/Physical/LightningBone Ash, Andariel18-28
The PitCold/Fire/114-19
TristramFire/Lightning/PoisonGriswold2-3
Cow LevelThe Cow King4-6

Act 2

 
SewersCold/Fire/Poison/MagicRadament12-18
Rocky Waste, Stony TombCold/Fire/Poison/Magic/LightningCreeping Feature111-17
Dry Hills, Halls of the DeadFire/Lightning/Poison/ColdBloodwitch the Wild12-18
Far Oasis Fire/Poison/Physical4-6
Lost City, Valley of Snakes, Claw Viper TempleFire/Lightning/Poison/Cold/MagicFangskin2-3
Arcane SanctuaryFire/Lightning/Poison/Cold/PhysicalThe Summoner6-8
Tal Rasha’s Tombs, Tal Rasha’s ChamberFire/Lightning/Poison/Cold/MagicAncient Kaa The Soulless, Duriel628-42

Act 3

 
Spider Forest and Spider CavernFire/Lightning/Poison/ColdSszark The Burning12-15
Flayer Jungle and Flayer DungeonFire/Lightning/Poison/Cold/Physical/MagicStormtree, Witch Doctor Endugu11-16
Kurast Bazaar, Ruined Temple, Disused FaneFire/Lightning/Poison/Cold/Physical/MagicBattlemaid Sarina8-9
Kurast SewersCold/Poison/Magic/LightningIcehawk Riftwing17-9
TravincalCold/Fire/Poison/LightningToorc Icefist, Ismail VilehandGeleb Flamefinger1-2
Durance of HateCold/Poison/Fire/LightningBremm Sparkfist, Wyand Voidbringer, Maffer Dragonhand, Mephisto5-8

Act 4

 
Outer Steppes, Plains of DespairFire/Lightning/Poison/ColdIzual10-12
River of Flame, City of the DamnedFire/Lightning/Poison/ColdHephasto The Armorer11-13
Chaos SanctuaryFire/Lightning/ColdGrand Vizier of Chaos, Infector of Souls, Lord De Seis, Diablo6-7

Act 5

 
Bloody FoothillsFire/Lightning/Poison/ColdDac FarrenShenk The Overseer5-6
Frigid HighlandsFire/Lightning/Poison/Cold/Physical/MagicEldritch the Rectifier, Sharptooth Slayer and Eyeback the Unleashed6-8
Glacial TrailFire/Lightning/Poison/Cold/PhysicalBonesaw Breaker6-7
Crystalline Passage, Frozen RiverFire/Lightning/Poison/Cold/Physical/MagicFrozenstein9-11
Arreat PlateauFire/Lightning/Poison/ColdThresh Socket6-8
Nihlathak’s Temple, Temple Halls Fire/Lightning/Poison/Cold/Physical/MagicPindleskin, Nihlathak6-12
Ancient’s Way, Icy CellarCold/Poison/Physical/LightningSnapchip Shatter16-8
Worldstone Keep, Throne of Destruction, Worldstone ChamberFire/Lightning/Poison/Cold/Physical/MagicColenzo The Annihilator, Achmel The Cursed, Bartuc The Bloody, Ventar The Unholy, Lister The TormentorBaal22-29

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