The Druid Shape Shifting Skills allow Druids to manipulate their own flesh and form, taking on characteristics and capabilities of the beasts they have sworn to protect. Druidic warriors follow two paths: the path of the bear, and the path of the wolf. Some Shape-shifting skills are available only to a single animal form, while others are common to both wolf and bear forms.
There is only one graphic for Werewolf or Werebear form. Weapons and armor do not show up, but your equipment is as important as it is for every other character. Weapons do just what they would in human form, but are given substantial bonuses by the wolf or bear modifiers. Listen to the sound of your weapon and pay attention to when you hit your weapon switch; it’s possible to change to the wrong weapon and not realize it since there’s no visual indication of the change.
Druids in fur form can not fire or throw ranged weapons. Bows and other such items can be used, but they will deal their normal damage with melee hits. A big damage bow can be quite an effective melee weapon, though.
Druids lose the ability to cast almost all of their elemental skills while in fur form.
Werewolf
Casting Delay: 1 Second Required Level: 1 Prerequisites: None Details: Transforms the Druid into a Werewolf. Adds substantial attack speed, attack rating, life, and stamina.
Mana Cost: 15
Duration: 40 Seconds
Life: +25%
Stamina: +25%
Skill Level Progression
Slvl
Attack Speed +X%
AR +X%
Slvl
Attack Speed +X%
AR +X%
Slvl
Attack Speed +X%
AR +X%
Slvl
Attack Speed +X%
AR +X%
1
20%
50%
6
48%
125%
11
59%
200%
16
66%
275%
2
28%
65%
7
51%
140%
12
61%
215%
17
66%
290%
3
35%
80%
8
53%
155%
13
62%
230%
18
67%
305%
4
40%
95%
9
56%
170%
14
63%
245%
19
68%
320%
5
45%
110%
10
57%
185%
15
64%
260%
20
68%
335%
D2R Patch 2.4 Changes – 14 April 2022
Werewolf now only uses the new attack speed calculation that was originally introduced in the PTR
Raised Werewolf attack speed cap from +75% to +150%
Tooltip updated to now display Casting Delay
Lycanthropy
Required Level: 1 Prerequisites: Werewolf Details: This skill adds a passive bonus that allows the Druid to remain in fur form much longer. There is also a substantial hit point boost.
Skill Level Progression
Slvl
Max. Life +X%
Duration (seconds)
Slvl
Max. Life +X%
Duration (seconds)
Slvl
Max. Life +X%
Duration (seconds)
Slvl
Max. Life +X%
Duration (seconds)
1
20%
40
6
45%
140
11
70%
240
16
95%
340
2
25%
60
7
50%
160
12
75%
260
17
100%
360
3
30%
80
8
55%
180
13
80%
280
18
105%
380
4
35%
100
9
60%
200
14
85%
300
19
110%
400
5
40%
120
10
65%
220
15
90%
320
20
115%
420
Werebear
Casting Delay]: 1 Second Required Level: 6 Prerequisites: None Details: This skill enables the Druid to transform into a Werebear. It includes substantial bonuses to his defense, damage, and life.
Mana Cost: 15
Duration: 40 Seconds
Life: +50%
Skill Level Progression
Slvl
Damage +X%
Defense +X%
Slvl
Damage +X%
Defense +X%
Slvl
Damage +X%
Defense +X%
Slvl
Damage +X%
Defense +X%
1
50%
25%
6
85%
50%
11
120%
75%
16
155%
100%
2
57%
30%
7
92%
55%
12
127%
80%
17
162%
105%
3
64%
35%
8
99%
60%
13
134%
85%
18
169%
110%
4
71%
40%
9
106%
65%
14
141%
90%
19
176%
115%
5
78%
45%
10
113%
70%
15
148%
95%
20
183%
120%
D2R Patch 2.4 Changes – 14 April 2022
Werebear now only uses the new attack speed calculation that was originally introduced in the PTR
Raised Werebear attack speed cap from +75% to +150%
Damage bonus per level increased from 8% to 15%
Base defense value increased from 25% to 40%
Defense bonus per level increased from 6% to 10%
Cannot be interrupted while performing attacks or skills
Tooltip updated to now display Casting Delay
Maul
Required Level: 12 Prerequisites: Werebear Details: This skill adds a damage bonus that increases with consecutive hits of the skill. An orbiting, glowing orb grows in size to indicate the degree to which this skill is charged up.
Only usable when in Werebear form.
Attack Bonus: 3%, +3% Per Level
Mana Cost: 3
Duration: 20 Seconds
Skill Level Progression
Slvl
Damage +X%
AR +X%
Stun Duration (seconds)
Slvl
Damage +X%
AR +X%
Stun Duration (seconds)
Slvl
Damage +X%
AR +X%
Stun Duration (seconds)
Slvl
Damage +X%
AR +X%
Stun Duration (seconds)
1
20-60%
20%
0.9
6
20-120%
70%
2.3
11
20-160%
120%
2.9
16
20-220%
170%
3.2
2
20-80%
30%
1.3
7
20-120%
80%
2.5
12
20-180%
130%
3
17
20-220%
180%
3.2
3
20-80%
40%
1.6
8
20-140%
90%
2.6
13
20-180%
140%
3
18
20-240%
190%
3.3
4
20-100%
50%
1.9
9
20-140%
100%
2.7
14
20-200%
150%
3.1
19
20-240%
200%
3.3
5
20-100%
60%
2.2
10
20-160%
110%
2.8
15
20-200%
160%
3.2
20
20-260%
210%
3.4
D2R Patch 2.4 Changes – 14 April 2022
Now grants +3% attack speed per charge
Damage bonus per level increased from 20% to 30%
Attack Rating bonus increased from +20% to +40% baseline, and +10% to +15% per level
Tooltip Stun value will now properly cap at 10 seconds, which follows the core game’s Stun duration cap
Feral Rage
Required Level: 12 Prerequisites: Werewolf Details: This skill enables life steal, and adds substantial bonuses to damage, attack rating, and movement speed, while active. The skill can be powered up for three levels; an orbiting, glowing red orb grows in size to indicate the degree to which this skill is charged up. The usual technique is to charge this up, and then switch to Fury for the faster hits and greater damage that skill allows.
The movement and life steal bonuses
Druid must be in Werewolf form to use this skill.
Effect lasts for 20 seconds after last hit. (Charge it up with the last hit on a pack, so it will still be in effect when you reach the next one.)
The bonuses to damage and attack rating are only applied to Feral Rage attacks, other attacks do not benefit from these even when charged up.
Mana Cost: 3
Duration: 20 Seconds
Skill Level Progression
Slvl
Dmg. +X%
AR +X%
Life Steal +X%
Walk Run Speed +X%
Slvl
Dmg. +X%
AR +X%
Life Steal +X%
Walk Run Speed +X%
Slvl
Dmg. +X%
AR +X%
Life Steal +X%
Walk Run Speed +X%
Slvl
Dmg. +X%
AR +X%
Life Steal +X%
Walk Run Speed +X%
1
50%
20%
4-12%
19-31%
6
75%
70%
4-32%
19-43%
11
100%
120%
4-52%
19-47%
16
125%
170%
4-72%
19-52%
2
55%
30%
4-16%
19-36%
7
80%
80%
4-36%
19-43%
12
105%
130%
4-56%
19-49%
17
130%
180%
4-76%
19-52%
3
60%
40%
4-20%
19-36%
8
85%
90%
4-40%
19-45%
13
110%
140%
4-60%
19-49%
18
135%
190%
4-80%
19-53%
4
65%
50%
4-24%
19-40%
9
90%
100%
4-44%
19-45%
14
115%
150%
4-64%
19-50%
19
140%
200%
4-84%
19-53%
5
70%
60%
4-28%
19-40%
10
95%
110%
4-48%
19-47%
15
120%
160%
4-68%
19-50%
20
145%
210%
4-88%
19-55%
Fire Claws
Required Level: 18 Prerequisites: Werewolf, Werebear, Feral Rage, Maul Synergies: Fire Claws receives substantial damage bonuses from a number of Elemental skills.
Firestorm: +22% Fire Damage Per Level
Molten Boulder: +22% Fire Damage Per Level
Fissure: +22% Fire Damage Per Level
Volcano: +22% Fire Damage Per Level
Details:: This skill adds fire damage and attack rating.
Druid must be in either fur form to use this skill.
Mana Cost: 4
Skill Level Progression
Slvl
Fire Damage
AR +X%
Slvl
Fire Damage
AR +X%
Slvl
Fire Damage
AR +X%
Slvl
Fire Damage
AR +X%
1
15-20
50%
6
55-60
125%
11
107-112
200%
16
167-172
275%
2
23-28
65%
7
63-68
140%
12
119-124
215%
17
187-194
290%
3
31-36
80%
8
71-76
155%
13
131-136
230%
18
207-216
305%
4
39-44
95%
9
83-88
170%
14
143-148
245%
19
227-238
320%
5
47-52
110%
10
95-100
185%
15
155-160
260%
20
247-260
335%
D2R Patch 2.4 Changes – 14 April 2022
Damage increased by 75%
Removed synergy from Fissure
Removed synergy from Volcano
Rabies
Required Level: 18 Prerequisites: Werewolf, Feral Rage Synergies: Poison Creeper grants +18% Poison Damage Per Level. Details: A poison damage skill that is highly contagious. One infected monster will spread the poison to all the monsters in a group.
Rabies is inflicted with a bite; this skill is worth using once in a while just to see the animation.
Rabies is very useful for PVP, since antidote potions will not cure it.
Mana Cost: 10
Skill Level Progression
Slvl
Poison Damage
Duration (seconds)
AR +X%
Slvl
Poison Damage
Duration (seconds)
AR +X%
Slvl
Poison Damage
Duration (seconds)
AR +X%
Slvl
Poison Damage
Duration (seconds)
AR +X%
1
18-43
4
50%
6
121-159
6
85%
11
306-356
8
120%
16
578-640
10
155%
2
34-61
4.4
57%
7
150-190
6.4
92%
12
354-406
8.4
127%
17
658-723
10.4
162%
3
52-82
4.8
64%
8
180-223
6.8
99%
13
405-460
8.8
134%
18
742-810
10.8
169%
4
73-105
5.2
71%
9
219-264
7.2
106%
14
460-517
9.2
141%
19
831-901
11.2
176%
5
96-131
5.6
78%
10
261-308
7.6
113%
15
517-577
9.6
148%
20
924-996
11.6
183%
D2R Patch 2.4 Changes – 14 April 2022
Attack Rating bonus increased from +7% to +10% per level
Poison Creeper synergy increased from 18% to 20%
Shock Wave
Required Level: 24 Prerequisites: Werebear, Maul Details: This skill splashes a sort of energy wave, dealing minor damage and major stun to anything it strikes.
Only usable while in Werebear form.
Shock Wave can stun multiple targets with a single use.
Like other stun skills, bosses and champions can resist it, but it will affect them if used repeatedly (chance to stun those: 10%). Act Bosses can not be stunned.
Stung length is not reduced in Nightmare or Hell difficulty, but may never exceed 10 seconds.
Required Level: 24 Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws. Details:: This skill steals life and mana, and also includes an attack rating bonus, but comes with a substantial damage penalty.
Most Druids find life and mana steal from equipment more than sufficient, and do not bother with this slow, low damage attack.
Mana Cost: 3
Damage: -75%
Slvl
AR +X%
Life Steal +X%
Mana Steal +X%
Slvl
AR +X%
Life Steal +X%
Mana Steal +X%
Slvl
AR +X%
Life Steal +X%
Mana Steal +X%
Slvl
AR +X%
Life Steal +X%
Mana Steal +X%
1
50%
72%
72%
6
100%
132%
132%
11
150%
156%
156%
16
200%
170%
170%
2
60%
90%
90%
7
110%
138%
138%
12
160%
159%
159%
17
210%
171%
171%
3
70%
104%
104%
8
120%
143%
143%
13
170%
162%
162%
18
220%
173%
173%
4
80%
116%
116%
9
130%
149%
149%
14
180%
165%
165%
19
230%
174%
174%
5
90%
125%
125%
10
140%
152%
152%
15
190%
167%
167%
20
240%
176%
176%
Fury
Required Level: 30 Prerequisites: Werewolf, Feral Rage, Rabies. Details:: The werewolf’s most popular skill; this one works just like the Paladin’s Zeal, allowing the Werewolf to strike up to five times in rapid succession.
All hits will strike a single foe. If there are multiple enemies in range, the hits will alternate between them.
Mana Cost: 4
Skill Level Progression
Slvl
AR +X%
Damage +X%
# of Hits
Slvl
AR +X%
Damage +X%
# of Hits
Slvl
AR +X%
Damage +X%
# of Hits
Slvl
AR +X%
Damage +X%
# of Hits
1
50%
100%
2
6
85%
185%
5
11
120%
270%
5
16
155%
355%
5
2
57%
117%
3
7
92%
202%
5
12
127%
287%
5
17
162%
372%
5
3
64%
134%
4
8
99%
219%
5
13
134%
304%
5
18
169%
389%
5
4
71%
151%
5
9
106%
236%
5
14
141%
321%
5
19
176%
406%
5
5
78%
168%
5
10
113%
253%
5
15
148%
338%
5
20
183%
423%
5
D2R Patch 2.4 Changes – 14 April 2022
Attack Rating bonus increased from +7% to +10% per level
Attack Speed increased by 40% (Reduced the rollback frames value between each attack)