This is the Diablo 2 runes list of all the runes in Diablo 2. Runes only impart their stats once they are socketed directly into an item. Also see runes and all the runewords.
- To upgrade runes you are required to use 2 or 3 runes (plus a gem) of the level below the one you want to create in order to make 1 rune of the wanted rank. Recipes are listed below.
- All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
- Clvl: A character must be this level to equip an item socketed with this rune. Only the Hel (r15) Rune does not have a Clvl. Runewords almost always have a Clvl equal to that of the highest level rune in that Runeword.
- In non-ladder, only upgrading with chipped and three stones works, higher than that you must find.
To find out what Runewords you can make from your current owned runes, check the Runeword Calculator. To trade items and runes, head to the Trading Marketplace.
Full Diablo 2 Runes List
Rune | Created with: | Socketed Properties | |
---|---|---|---|
El – #1 | — | Weapon: +50 AR, +1 Light Radius Armor/Helm/Shield: +1 Light Radius, +15 Defense Clvl Required: 11 | |
Eld – #2 | Weapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead * Armor/Helm: Lowers Stamina drain by 15% Shield: +7% Blocking Clvl Required: 11 | ||
Tir – #3 | Weapon: +2 Mana Per Kill Armor/Helm/Shield: +2 Mana Per Kill. Clvl Required: 13 | ||
Nef – #4 | Weapon: Knockback Armor/Helm/Shield: +30 Defense vs. Missile Clvl Required: 13 | ||
Eth – #5 | Weapon: -25% Target Defense Armor/Helm/Shield: Regenerate Mana 15% Clvl Required: 15 | ||
Ith – #6 | Weapon: +9 to Maximum Damage Armor/Helm/Shield: 15% Damage Taken Goes to Mana Clvl Required: 15 | ||
Tal – #7 | Weapon: 75 Poison damage over 5 seconds Armor/Helm/Shield: +35% Poison Resistance Clvl Required: 17 | ||
Ral – #8 | Weapon: +5-30 Fire Damage Armor/Helm/Shield: +35% Fire Resistance Clvl Required: 19 | ||
Ort – #9 | Weapon: +1-50 Lightning Damage Armor/Helm/Shield: +35% Lightning Resistance Clvl Required: 21 | ||
Thul – #10 | Weapon: +3-14 Cold Damage (Cold Length 3 seconds) Armor/Helm/Shield: +35% Cold Resistance Clvl Required: 23 | ||
Amn – #11 | Weapon: 7% Life Stolen Per Hit Armor/Helm/Shield: Attacker takes 14 damage Clvl Required: 25 | ||
Sol – #12 | Weapon: +9 to Minimum Damage Armor/Helm/Shield: -7 Damage Taken Clvl Required: 27 | ||
Shael – #13 | Weapon: Faster Attack Rate (+20) Armor/Helm: Faster Hit Recovery (+20) Shields: Faster Block Rate (+20) Clvl Required: 29 | ||
Dol – #14 | Weapon: 25% Chance that Hit Causes Monster to Flee Armor/Helm/Shield: +7 Replenish Life Clvl Required: 31 | ||
Hel – #15 | Weapon: -20% Requirements Armor/Helm/Shield: -15% Requirements Ilvl: 33 Clvl Required: None | ||
Io #16 | Weapon: +10 Vitality Armor/Helm/Shield: +10 Vitality Clvl Required: 35 | ||
Lum – #17 | Weapon: +10 Energy Armor/Helm/Shield: +10 Energy Clvl Required: 37 | ||
Ko – #18 | Weapon: +10 Dexterity Armor/Helm/Shield: +10 Dexterity Clvl Required: 39 | ||
Fal – #19 | Weapon: +10 Strength Armor/Helm/Shield: +10 Strength Clvl Required: 41 | ||
Lem – #20 | Weapon: +75% Extra Gold from Monsters Armor/Helm/Shield: +50% Extra Gold from Monsters Clvl Required: 43 | ||
Pul – #21 | Weapon: +75% Damage to Demons, +100 AR against Demons Armor/Helm/Shield:+30% Defense Clvl Required: 45 | ||
Um – #22 | Weapon: 25% Chance of Open Wounds Armor/Helm: +15% Resist All Shields: +22% Resist All Clvl Required: 47 | ||
Mal – #23 | Weapon: Prevent Monster Healing Armor/Helm/Shield: Reduce Magic Damage by 7 Clvl Required: 49 | ||
Ist – #24 | Weapon: +30% Better Chance of Finding Magical Items Armor/Helm/Shield: +25% Better Chance of Finding Magical Items Clvl Required: 51 | ||
Gul – #25 | Weapon: +20% AR Armor/Helm/Shield: +5 to Max Resist Poison Clvl Required: 53 | ||
Vex – #26 | Weapon: 7% Mana Leech Armor/Helm/Shield: +5 to Max Fire Resist Clvl Required: 55 | ||
Ohm – #27 | Weapon: +50% Damage Armor/Helm/Shield: +5 to Max. Resist Cold Clvl Required: 57 | ||
Lo – #28 | Weapon: 20% Chance of Deadly Strike Armor/Helm/Shield: +5 to Max. Resist Lightning Clvl Required: 59 | ||
Sur – #29 | Weapon: 20% Chance of Hit Blinds Target Armor/Helm: +5% total Mana Shields: +50 Mana Clvl Required: 61 | ||
Ber – #30 | Weapon: 20% Chance of Crushing Blow Armor/Helm/Shield: Damage Reduced by 8% Clvl Required: 63 | ||
Jah – #31 | Weapon: Ignores Target Defense Armor/Helm: +5% of total Hit Points Shields: +50 Hit Points Clvl Required: 65 | ||
Cham – #32 | Weapon: 32% Chance of Hit Freezing Target for 3 seconds Armor/Helm/Shield: Cannot be Frozen Clvl Required: 67 | ||
Zod – #33 | Weapon: Indestructible Armor/Helm/Shield: Indestructible Clvl Required: 69 |
- Eld: +75% Enhanced damage = 175% Damage. The game writes this both ways at times.