Assassin Traps Skills

Assassin Traps Skills Explanation

Diablo 2 Assassin Traps SkillsTo supplement her array of tools and abilities, the Assassin has access to an ingenious group of devices. These mechanisms, engineered by Viz-Jaq’taari sages, have been perfected over many years of use. They range from simple thrown missiles and bombs to more complex proximity-triggered sentries.

There is a limit of 5 Traps.

Traps are very effective in Normal and later on into Nightmare. Traps become less effective in Hell. due to Monster resistances and Life. Traps can be used at higher difficulty levels for additional help and the Death Sentry’s Corpse Explosion ability remains powerful on any level since it scales up with the monster’s hit points.

Certain items will allow a player to lower an enemy’s resistances and/or heighten elemental damage. These items will not function with most traps as some traps are minions of the character and the damage is not generated directly from the character in question.

Fire Blast

Fire-BlastRequired Level: 1
Prerequisites: None
Effect: This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordinance explodes on impact, damaging any foe within its small blast radius.
Synergies:

  • Receives Bonuses From:
    • Shock Web: +9% Fire Damage Per Level
    • Charged Bolt Sentry: +9% Fire Damage Per Level
    • Wake of Fire: +9% Fire Damage Per Level
    • Lightning Sentry: +9% Fire Damage Per Level
    • Wake of Inferno: +9% Fire Damage Per Level
    • Death Sentry: +9% Fire Damage Per Level
  • Provides Bonuses To: Shock Web, Charged Bolt Sentry, Wake of Fire, Wake of Inferno, Death Sentry

Skill Level Progression

Slvl Mana Cost Fire Damage Slvl Mana Cost Fire Damage Slvl Mana Cost Fire Damage Slvl Mana Cost Fire Damage
1 3 3-4 6 3.6 10-16 11 4.2 25-38 16 4.8 45-65
2 3.1 4-6 7 3.7 12-19 12 4.3 29-43 17 5 55-77
3 3.2 6-9 8 3.8 13-21 13 4.5 33-49 18 5.1 65-89
4 3.3 7-11 9 4 17-27 14 4.6 37-54 19 5.2 75-101
5 3.5 9-14 10 4.1 21-32 15 4.7 41-60 20 5.3 85-113

Shock Web

shock-webRequired Level: 6
Prerequisites: Fire Blast
Effect: These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them. Synergies:

  • Receives Bonuses From:
    • Fire Blast: +1 Missile Per 3 Levels
    • Charged Bolt Sentry: +11% Lightning Damage Per Level
    • Lightning Sentry: +11% Lightning Damage Per Level
    • Death Sentry: +11% Lightning Damage Per Level
  • Provides Bonuses To: Fire Blast, Charged Bolt Sentry, Lightning Sentry

Mana Cost: 6

Duration: 3.6 Seconds

Skill Level Progression

Slvl Spikes Lightning damage Slvl Spikes Lightning damage Slvl Spikes Lightning damage Slvl Spikes Lightning damage
1 6 1-10 6 7 1-25 11 8 1-49 16 10 1-79
2 6 1-13 7 7 1-28 12 9 1-55 17 10 1-89
3 6 1-16 8 8 1-31 13 9 1-61 18 10 1-99
4 7 1-19 9 8 1-37 14 9 1-67 19 10 1-109
5 7 1-22 10 8 1-43 15 9 1-73 20 11 1-119

Blade Sentinel

Blade-SentimelCasting Delay: 2 Seconds
Required Level: 6
Prerequisites: None
Effect: This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path.
Synergies: None

Mana Cost: 7

Skill Level Progression

Slvl Duration (seconds) Damage Slvl Duration (seconds) Damage Slvl Duration (seconds) Damage Slvl Duration (seconds) Damage
1 4 6-10 6 6.4 21-25 11 8.8 39-43 16 11.2 59-63
2 4.4 9-13 7 6.8 24-28 12 9.2 43-47 17 11.6 64-68
3 4.9 12-16 8 7.3 27-31 13 9.7 47-51 18 12.1 69-73
4 5.4 15-19 9 7.8 31-35 14 10.2 51-55 19 12.6 74-78
5 5.9 18-22 10 8.3 35-39 15 10.7 55-59 20 13.1 79-83

Charged Bolt Sentry

charged-bolt-sentryRequired Level: 12
Prerequisites: Fire Blast, Shock Web
Effect: This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.
Synergies:

  • Receives Bonuses From:
    • Shock Web: +1 Bolt Per 3 Levels
    • Lightning Sentry: +1 Shot Per 4 Levels
    • Fire Blast: +6% Lightning Damage Per Level
    • Lightning Sentry: +6% Lightning Damage Per Level
    • Death Sentry: +6% Lightning Damage Per Level
  • Provides Bonuses To: Shock Web, Lightning Sentry, Fire Blast, Lightning Sentry

Mana Cost: 13

Number of Bolts: 5

Shoots: 5 times

Skill Level Progression

Slvl Damage Slvl Damage Slvl Damage Slvl Damage
1 1-7 6 1-23 11 1-42 16 1-63
2 1-10 7 1-26 12 1-46 17 1-69
3 1-13 8 1-29 13 1-50 18 1-76
4 1-16 9 1-33 14 1-55 19 1-82
5 1-20 10 1-38 15 1-59 20 1-89

Wake Of Fire

wake-of-fireRequired Level: 12
Prerequisites: Fire Blast
Effect: Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Synergies:

  • Fire Blast: +8% Fire Damage Per Level
  • Wake of Inferno: +8% Fire Damage Per Level

Mana Cost: 13

Shoots: 5 times

Skill Level Progression

Slvl Fire Damage Slvl Fire Damage Slvl Fire Damage Slvl Fire Damage
1 5-10 6 16-21 11 30-35 16 46-51
2 7-12 7 18-23 12 33-38 17 51-58
3 9-15 8 20-25 13 36-42 18 57-64
4 11-17 9 23-29 14 39-45 19 62-71
5 14-19 10 27-32 15 43-48 20 68-77

Blade Fury

Blade-FuryRequired Level: 18
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
Effect: Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal.
Synergies: None
Notes:

  • Blade Fury doesn’t use up durability of weapons, and can be used with an ethereal weapon.
  • Blade Fury will attack constantly with 6 frames per second. It does not work with Burst of Speed or any other increased (or decreased) attack speed.
  • Blade Fury accuracy is based on the Assassin’s attack rating. Your chances of hitting a monster with a normal attack determine your chance with Blade Fury.
  • Blade Fury does not work with Pierce or exploding arrow effects.
  • Blade Fury works with effects on striking, but not on attack. Therefore, Curses and other effects can be triggered very fast.
  • Additional skill points only yield negligible damage increase which is not further modified. The 3/4 of your weapon, however, benefit from all damage enhancers, e.g. the Claw Mastery (if the weapon is a claw).

Mana Cost: 13

Damage: +3/4 Weapon Damage

Skill Level Progression

Slvl Mana Cost Per Blade Damage Per Blade Slvl Mana Cost Per Blade Damage Per Blade Slvl Mana Cost Per Blade Damage Per Blade Slvl Mana Cost Per Blade Damage Per Blade
1 1 8-10 6 1.6 23-25 11 2.2 44-46 16 2.8 69-71
2 1.1 11-13 7 1.7 26-28 12 2.3 49-51 17 3 77-79
3 1.2 14-16 8 1.8 29-31 13 2.5 54-56 18 3.1 85-87
4 1.3 17-19 9 2 34-36 14 2.6 59-61 19 3.2 93-95
5 1.5 20-22 10 2.1 39-41 15 2.7 64-66 20 3.3 101-103

Lightning Sentry

Lightning-SentryRequired Level: 24
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Effect: This device discharges great bolts of electricity, frying assailants when they come near.
Synergies:

  • Shock Web: +12% Lightning Damage Per Level
  • Charged Bolt Sentry: +12% Lightning Damage Per Level
  • Death Sentry: +12% Lightning Damage Per Level

Mana Cost: 20

Shoots: 10 times

Skill Level Progression

Slvl Lightning Damage Slvl Lightning Damage Slvl Lightning Damage Slvl Lightning Damage
1 1-24 6 1-86 11 1-171 16 1-270
2 1-37 7 1-99 12 1-190 17 1-300
3 1-49 8 1-111 13 1-210 18 1-329
4 1-62 9 1-131 14 1-230 19 1-359
5 1-74 10 1-151 15 1-250 20 1-389

Wake Of Inferno

Wake-of-InfernoRequired Level: 24
Prerequisites: Fire Blast, Wake Of Fire
Effect: Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.
Synergies:

  • Receives Bonuses From:
    • Wake of Fire: +0.5 Yards Per Level
    • Fire Blast: +10% Fire Damage Per Level
    • Wake of Fire: +7% Fire Damage Per Level
    • Death Sentry: +10% Fire Damage Per Level
  • Provides Bonuses To: Wake of Fire, Fire Blast, Wake of Fire

Mana Cost: 20

Shoots: 10 times

Skill Level Progression

Slvl Fire DPS Slvl Fire DPS Slvl Fire DPS Slvl Fire DPS
1 12-30 6 63-88 11 123-153 16 187-223
2 22-42 7 74-99 12 135-167 17 202-240
3 32-53 8 84-111 13 148-181 18 218-257
4 43-65 9 97-125 14 161-195 19 234-274
5 53-76 10 110-139 15 174-209 20 250-291

Death Sentry

Death-SentryRequired Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
Effect: This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.
Synergies:

  • Fire Blast: +1 Shot Per 3 Levels
  • Lightning Sentry: +12% Lightning Damage Per Level

Mana Cost: 20

Damage: 40-80% Of Corpse Life

Shoots: 5 times

Skill Level Progression

Slvl Lightning Damage Corpse Explosion Radius (yards) Slvl Lightning Damage Corpse Explosion Radius (yards) Slvl Lightning Damage Corpse Explosion Radius (yards) Slvl Lightning Damage Corpse Explosion Radius (yards)
1 1-56 3.3 6 1-100 5 11 1-165 6.6 16 1-244 8.3
2 1-64 3.6 7 1-109 5.3 12 1-181 7 17 1-268 8.6
3 1-73 4 8 1-118 5.6 13 1-197 7.3 18 1-293 9
4 1-82 4.3 9 1-134 6 14 1-212 7.6 19 1-318 9.3
5 1-91 4.6 10 1-150 6.3 15 1-228 8 20 1-342 9.6

Blade Shield

Assassin Traps SkillsRequired Level: 30
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury
Effect This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely.
Synergies: None
Notes:

  • Using Blade Shield will reduce the durability of your weapon.
  • This will not trigger “On Striking” spells. It will however, trigger On Attack spells.
  • Blade Shield hits all targets in 4m once per second.

Damage:+1/4 Weapon Damage

Skill Level Progression

Slvl Mana Cost Duration (seconds) Damage Slvl Mana Cost Duration (seconds) Damage Slvl Mana Cost Duration (seconds) Damage Slvl Mana Cost Duration (seconds) Damage
1 27 20 1-30 6 37 45 26-55 11 47 70 54-83 16 57 95 84-113
2 29 25 6-35 7 39 50 31-60 12 49 75 60-89 17 59 100 91-120
3 31 30 11-40 8 41 55 36-65 13 51 80 66-95 18 61 105 98-127
4 33 35 16-45 9 43 60 42-71 14 53 85 72-101 19 63 110 105-134
5 35 40 21-50 10 45 65 48-77 15 55 90 78-107 20 65 115 112-141