Assassin Traps Skills Explanation
To supplement her array of tools and abilities, the Assassin has access to an ingenious group of devices. These mechanisms, engineered by Viz-Jaq’taari sages, have been perfected over many years of use. They range from simple thrown missiles and bombs to more complex proximity-triggered sentries.
There is a limit of 5 Traps.
Traps are very effective in Normal and later on into Nightmare. Traps become less effective in Hell. due to Monster resistances and Life. Traps can be used at higher difficulty levels for additional help and the Death Sentry’s Corpse Explosion ability remains powerful on any level since it scales up with the monster’s hit points.
Certain items will allow a player to lower an enemy’s resistances and/or heighten elemental damage. These items will not function with most traps as some traps are minions of the character and the damage is not generated directly from the character in question.
Fire Blast
Required Level: 1
Prerequisites: None
Effect: This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordinance explodes on impact, damaging any foe within its small blast radius.
Synergies:
- Receives Bonuses From:
- Shock Web: +9% Fire Damage Per Level
- Charged Bolt Sentry: +9% Fire Damage Per Level
- Wake of Fire: +9% Fire Damage Per Level
- Lightning Sentry: +9% Fire Damage Per Level
- Wake of Inferno: +9% Fire Damage Per Level
- Death Sentry: +9% Fire Damage Per Level
- Provides Bonuses To: Shock Web, Charged Bolt Sentry, Wake of Fire, Wake of Inferno, Death Sentry
Skill Level Progression
Slvl | Mana Cost | Fire Damage | Slvl | Mana Cost | Fire Damage | Slvl | Mana Cost | Fire Damage | Slvl | Mana Cost | Fire Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 3 | 3-4 | 6 | 3.6 | 10-16 | 11 | 4.2 | 25-38 | 16 | 4.8 | 45-65 |
2 | 3.1 | 4-6 | 7 | 3.7 | 12-19 | 12 | 4.3 | 29-43 | 17 | 5 | 55-77 |
3 | 3.2 | 6-9 | 8 | 3.8 | 13-21 | 13 | 4.5 | 33-49 | 18 | 5.1 | 65-89 |
4 | 3.3 | 7-11 | 9 | 4 | 17-27 | 14 | 4.6 | 37-54 | 19 | 5.2 | 75-101 |
5 | 3.5 | 9-14 | 10 | 4.1 | 21-32 | 15 | 4.7 | 41-60 | 20 | 5.3 | 85-113 |
D2R Changes Patch 2.4 – 14 April 2022
- Removed synergy from Death Sentry skill
- Shock Web synergy increased from +9% to +11%
- Charged Bolt Sentry synergy increased from +9% to +11%
- Wake of Fire synergy increased from +9% to +11%
- Lightning Sentry synergy increased from +9% to +11%
- Wake of Inferno Sentry synergy increased from +9% to +11%
Shock Web
Required Level: 6
Prerequisites: Fire Blast
Effect: These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them. Synergies:
- Receives Bonuses From:
- Fire Blast: +1 Missile Per 3 Levels
- Charged Bolt Sentry: +11% Lightning Damage Per Level
- Lightning Sentry: +11% Lightning Damage Per Level
- Death Sentry: +11% Lightning Damage Per Level
- Provides Bonuses To: Fire Blast, Charged Bolt Sentry, Lightning Sentry
Mana Cost: 6
Duration: 3.6 Seconds
Skill Level Progression
Slvl | Spikes | Lightning damage | Slvl | Spikes | Lightning damage | Slvl | Spikes | Lightning damage | Slvl | Spikes | Lightning damage |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 6 | 1-10 | 6 | 7 | 1-25 | 11 | 8 | 1-49 | 16 | 10 | 1-79 |
2 | 6 | 1-13 | 7 | 7 | 1-28 | 12 | 9 | 1-55 | 17 | 10 | 1-89 |
3 | 6 | 1-16 | 8 | 8 | 1-31 | 13 | 9 | 1-61 | 18 | 10 | 1-99 |
4 | 7 | 1-19 | 9 | 8 | 1-37 | 14 | 9 | 1-67 | 19 | 10 | 1-109 |
5 | 7 | 1-22 | 10 | 8 | 1-43 | 15 | 9 | 1-73 | 20 | 11 | 1-119 |
D2R Changes Patch 2.4 – 14 April 2022
- Removed synergy from Death Sentry skill
- Charged Bolt Sentry synergy increased from +11% to +17%
- Lightning Sentry synergy increased from +11% to +17%
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Blade Sentinel
Casting Delay: 2 Seconds
Required Level: 6
Prerequisites: None
Effect: This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path.
Synergies: None
Mana Cost: 7
Skill Level Progression
Slvl | Duration (seconds) | Damage | Slvl | Duration (seconds) | Damage | Slvl | Duration (seconds) | Damage | Slvl | Duration (seconds) | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 6-10 | 6 | 6.4 | 21-25 | 11 | 8.8 | 39-43 | 16 | 11.2 | 59-63 |
2 | 4.4 | 9-13 | 7 | 6.8 | 24-28 | 12 | 9.2 | 43-47 | 17 | 11.6 | 64-68 |
3 | 4.9 | 12-16 | 8 | 7.3 | 27-31 | 13 | 9.7 | 47-51 | 18 | 12.1 | 69-73 |
4 | 5.4 | 15-19 | 9 | 7.8 | 31-35 | 14 | 10.2 | 51-55 | 19 | 12.6 | 74-78 |
5 | 5.9 | 18-22 | 10 | 8.3 | 35-39 | 15 | 10.7 | 55-59 | 20 | 13.1 | 79-83 |
D2R Changes Patch 2.4 – 14 April 2022
- Casting Delay reduced from 2 seconds to 1 second
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
- Missile speed increased by 20%
- Weapon Damage increased from 37% to 75%
- Blade Fury synergy added: +10% Damage per level
- Blade Shield synergy added: +10% Damage per level
Charged Bolt Sentry
Required Level: 12
Prerequisites: Fire Blast, Shock Web
Effect: This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.
Synergies:
- Receives Bonuses From:
- Shock Web: +1 Bolt Per 3 Levels
- Lightning Sentry: +1 Shot Per 4 Levels
- Fire Blast: +6% Lightning Damage Per Level
- Lightning Sentry: +6% Lightning Damage Per Level
- Death Sentry: +6% Lightning Damage Per Level
- Provides Bonuses To: Shock Web, Lightning Sentry, Fire Blast, Lightning Sentry
Mana Cost: 13
Number of Bolts: 5
Shoots: 5 times
Skill Level Progression
Slvl | Damage | Slvl | Damage | Slvl | Damage | Slvl | Damage |
---|---|---|---|---|---|---|---|
1 | 1-7 | 6 | 1-23 | 11 | 1-42 | 16 | 1-63 |
2 | 1-10 | 7 | 1-26 | 12 | 1-46 | 17 | 1-69 |
3 | 1-13 | 8 | 1-29 | 13 | 1-50 | 18 | 1-76 |
4 | 1-16 | 9 | 1-33 | 14 | 1-55 | 19 | 1-82 |
5 | 1-20 | 10 | 1-38 | 15 | 1-59 | 20 | 1-89 |
D2R Changes Patch 2.4 – 14 April 2022
- Removed synergy from Death Sentry skill
- Fire Blast synergy increased from +6% to +9%
- Lightning Sentry synergy increased from +6% to +9%
Wake Of Fire
Required Level: 12
Prerequisites: Fire Blast
Effect: Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Synergies:
- Fire Blast: +8% Fire Damage Per Level
- Wake of Inferno: +8% Fire Damage Per Level
Mana Cost: 13
Shoots: 5 times
Skill Level Progression
Slvl | Fire Damage | Slvl | Fire Damage | Slvl | Fire Damage | Slvl | Fire Damage |
---|---|---|---|---|---|---|---|
1 | 5-10 | 6 | 16-21 | 11 | 30-35 | 16 | 46-51 |
2 | 7-12 | 7 | 18-23 | 12 | 33-38 | 17 | 51-58 |
3 | 9-15 | 8 | 20-25 | 13 | 36-42 | 18 | 57-64 |
4 | 11-17 | 9 | 23-29 | 14 | 39-45 | 19 | 62-71 |
5 | 14-19 | 10 | 27-32 | 15 | 43-48 | 20 | 68-77 |
D2R Changes Patch 2.4 – 14 April 2022
- Fire Blast synergy increased from +8% to +10%
- Wake of Inferno synergy increased from +8% to +10%
Blade Fury
Required Level: 18
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
Effect: Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal.
Synergies: None
Notes:
- Blade Fury doesn’t use up durability of weapons, and can be used with an ethereal weapon.
- Blade Fury will attack constantly with 6 frames per second. It does not work with Burst of Speed or any other increased (or decreased) attack speed.
- Blade Fury accuracy is based on the Assassin’s attack rating. Your chances of hitting a monster with a normal attack determine your chance with Blade Fury.
- Blade Fury does not work with Pierce or exploding arrow effects.
- Blade Fury works with effects on striking, but not on attack. Therefore, Curses and other effects can be triggered very fast.
- Additional skill points only yield negligible damage increase which is not further modified. The 3/4 of your weapon, however, benefit from all damage enhancers, e.g. the Claw Mastery (if the weapon is a claw).
Mana Cost: 13
Damage: +3/4 Weapon Damage
Skill Level Progression
Slvl | Mana Cost Per Blade | Damage Per Blade | Slvl | Mana Cost Per Blade | Damage Per Blade | Slvl | Mana Cost Per Blade | Damage Per Blade | Slvl | Mana Cost Per Blade | Damage Per Blade |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 8-10 | 6 | 1.6 | 23-25 | 11 | 2.2 | 44-46 | 16 | 2.8 | 69-71 |
2 | 1.1 | 11-13 | 7 | 1.7 | 26-28 | 12 | 2.3 | 49-51 | 17 | 3 | 77-79 |
3 | 1.2 | 14-16 | 8 | 1.8 | 29-31 | 13 | 2.5 | 54-56 | 18 | 3.1 | 85-87 |
4 | 1.3 | 17-19 | 9 | 2 | 34-36 | 14 | 2.6 | 59-61 | 19 | 3.2 | 93-95 |
5 | 1.5 | 20-22 | 10 | 2.1 | 39-41 | 15 | 2.7 | 64-66 | 20 | 3.3 | 101-103 |
D2R Changes Patch 2.4 – 14 April 2022
- Blade Sentinel synergy added: +10% Damage per level
- Blade Shield synergy added: +10% Damage per level
- Attack rating increased by 10% per level
Lightning Sentry
Required Level: 24
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Effect: This device discharges great bolts of electricity, frying assailants when they come near.
Synergies:
- Shock Web: +12% Lightning Damage Per Level
- Charged Bolt Sentry: +12% Lightning Damage Per Level
- Death Sentry: +12% Lightning Damage Per Level
Mana Cost: 20
Shoots: 10 times
Skill Level Progression
Slvl | Lightning Damage | Slvl | Lightning Damage | Slvl | Lightning Damage | Slvl | Lightning Damage |
---|---|---|---|---|---|---|---|
1 | 1-24 | 6 | 1-86 | 11 | 1-171 | 16 | 1-270 |
2 | 1-37 | 7 | 1-99 | 12 | 1-190 | 17 | 1-300 |
3 | 1-49 | 8 | 1-111 | 13 | 1-210 | 18 | 1-329 |
4 | 1-62 | 9 | 1-131 | 14 | 1-230 | 19 | 1-359 |
5 | 1-74 | 10 | 1-151 | 15 | 1-250 | 20 | 1-389 |
D2R Changes Patch 2.4 – 14 April 2022
- Removed synergy from Death Sentry skill
- Shock Web synergy increased from +12% to +18%
- Charged Bolt Sentry synergy increased from +12% to +18%
Wake Of Inferno
Required Level: 24
Prerequisites: Fire Blast, Wake Of Fire
Effect: Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.
Synergies:
- Receives Bonuses From:
- Wake of Fire: +0.5 Yards Per Level
- Fire Blast: +10% Fire Damage Per Level
- Wake of Fire: +7% Fire Damage Per Level
- Death Sentry: +10% Fire Damage Per Level
- Provides Bonuses To: Wake of Fire, Fire Blast, Wake of Fire
Mana Cost: 20
Shoots: 10 times
Skill Level Progression
Slvl | Fire DPS | Slvl | Fire DPS | Slvl | Fire DPS | Slvl | Fire DPS |
---|---|---|---|---|---|---|---|
1 | 12-30 | 6 | 63-88 | 11 | 123-153 | 16 | 187-223 |
2 | 22-42 | 7 | 74-99 | 12 | 135-167 | 17 | 202-240 |
3 | 32-53 | 8 | 84-111 | 13 | 148-181 | 18 | 218-257 |
4 | 43-65 | 9 | 97-125 | 14 | 161-195 | 19 | 234-274 |
5 | 53-76 | 10 | 110-139 | 15 | 174-209 | 20 | 250-291 |
D2R Changes Patch 2.4 – 14 April 2022
- Removed synergy from Death Sentry
- Fire Blast synergy increased from +10% to +18%
- Wake of Fire synergy increased from +7% to +18%
- Added yards calculation to the Wake of Inferno tooltip
Death Sentry
Required Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
Effect: This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.
Synergies:
- Fire Blast: +1 Shot Per 3 Levels
- Lightning Sentry: +12% Lightning Damage Per Level
Mana Cost: 20
Damage: 40-80% Of Corpse Life
Shoots: 5 times
Skill Level Progression
Slvl | Lightning Damage | Corpse Explosion Radius (yards) | Slvl | Lightning Damage | Corpse Explosion Radius (yards) | Slvl | Lightning Damage | Corpse Explosion Radius (yards) | Slvl | Lightning Damage | Corpse Explosion Radius (yards) |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1-56 | 3.3 | 6 | 1-100 | 5 | 11 | 1-165 | 6.6 | 16 | 1-244 | 8.3 |
2 | 1-64 | 3.6 | 7 | 1-109 | 5.3 | 12 | 1-181 | 7 | 17 | 1-268 | 8.6 |
3 | 1-73 | 4 | 8 | 1-118 | 5.6 | 13 | 1-197 | 7.3 | 18 | 1-293 | 9 |
4 | 1-82 | 4.3 | 9 | 1-134 | 6 | 14 | 1-212 | 7.6 | 19 | 1-318 | 9.3 |
5 | 1-91 | 4.6 | 10 | 1-150 | 6.3 | 15 | 1-228 | 8 | 20 | 1-342 | 9.6 |
D2R Changes Patch 2.4 – 14 April 2022
Blade Shield
Required Level: 30
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury
Effect This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely.
Synergies: None
Notes:
- Using Blade Shield will reduce the durability of your weapon.
- This will not trigger “On Striking” spells. It will however, trigger On Attack spells.
- Blade Shield hits all targets in 4m once per second.
Damage:+1/4 Weapon Damage
Skill Level Progression
Slvl | Mana Cost | Duration (seconds) | Damage | Slvl | Mana Cost | Duration (seconds) | Damage | Slvl | Mana Cost | Duration (seconds) | Damage | Slvl | Mana Cost | Duration (seconds) | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 27 | 20 | 1-30 | 6 | 37 | 45 | 26-55 | 11 | 47 | 70 | 54-83 | 16 | 57 | 95 | 84-113 |
2 | 29 | 25 | 6-35 | 7 | 39 | 50 | 31-60 | 12 | 49 | 75 | 60-89 | 17 | 59 | 100 | 91-120 |
3 | 31 | 30 | 11-40 | 8 | 41 | 55 | 36-65 | 13 | 51 | 80 | 66-95 | 18 | 61 | 105 | 98-127 |
4 | 33 | 35 | 16-45 | 9 | 43 | 60 | 42-71 | 14 | 53 | 85 | 72-101 | 19 | 63 | 110 | 105-134 |
5 | 35 | 40 | 21-50 | 10 | 45 | 65 | 48-77 | 15 | 55 | 90 | 78-107 | 20 | 65 | 115 | 112-141 |
D2R Changes Patch 2.4 – 14 April 2022
- Duration baseline value increased from 20 seconds to 120 seconds (matching Burst of Speed and Fade)
- Duration scaling per level increased from 5 seconds to 12 seconds (matching Burst of Speed and Fade)
- Weapon Damage increased from 25% to 75%
- Blade Sentinel synergy added: +10% Damage per level
- Blade Fury synergy added: +10% Damage per level
- Tooltip updated to now display Radius