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Diablo 2 Resurrected Patch 2.6 PTR Start Time and Notes

Diablo 2 Resurrected Patch 2.6 PTR Start Time and Notes

The Diablo 2 Resurrected patch 2.6 PTR will go live on January 31 at 10:00 a.m. PST. As we already know, this PTR is to take a look at the new runewords revealed over the weekend.

Individually they are meek, but when uttered in unison, a greater force is awoken—this is the mystique of Rune Words. Call upon these archaic forces to transform your ordinary items into a wieldable force of destruction capable of smiting demonic hordes.

We are introducing eight new Rune Words for Ladder and Offline Single-Player play. Our intent with introducing these additional Rune Words to Diablo II: Resurrected is to sprinkle variety into the competitive meta, creating an opportunity for players to forge new strategies as they race to Level 99. The bulk of these Rune Words focus on bolstering resistance bonuses, while the other Rune Words are centered on movement speed, and Assassin and Druid builds.

New Rune Word
Rune Order
Allowed Items
Character Level Required
Final Stats
BulwarkShael + lo + SolHelm35
  • +20% Faster Hit Recovery
  • +4-6% Life stolen per hit
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Replenish Life +30
  • Damage Reduced by 7
  • Physical Damage Received Reduced by 10-15%
CureShael + lo + TalHelm35
  • +20% Faster Hit Recovery
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Poison Resist +40-60%
  • Poison Length Reduced by 75%
GroundShael + lo + OrtHelm35
  • +20% Faster Hit Recovery
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Lightning Resist +40-60%
  • Lightning Absorb +10-15%
HearthShael + lo + ThulHelm35
  • +20% Faster Hit Recovery
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Cold Resist +40-60%
  • Cold Absorb +10-15%
TemperShael + lo + RalHelm35
  • +20% Faster Hit Recovery
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Fire Resist +40-60%
  • Fire Absorb +10-15%
HustleShael + Ko + EldAny Weapon or Armor item39
  • Armor:
    • +50% Faster Run/Walk
    • +20% Increased Attack Speed
    • +20% Faster Hit Recovery
    • +10 to Dexterity
    • 50% Slower Stamina Drain
  • Weapon:
    • 5% Chance to cast level nine Burst of Speed on striking
    • +30% Increased Attack Speed
    • +130-150% Enhanced Damage
    • +75% Damage to Undead
    • +50 to Attack Rating against Undead
    • +10 to Dexterity
MosaicMal + Gul + ThulClaw53
  • +25% chance for finishing moves to not consume charges
  • +2 to Martial Arts (Assassin only)
  • +20% Increased Attack Speed
  • +200-250% Enhanced Damage
  • +20% Bonus to Attack Rating
  • Adds 3-14 Cold Damage
  • Prevent Monster Heal
Metamorphosislo + Cham + FalHelm67
  • Werewolf strikes grant Mark for 180 seconds
  • Mark of the Wolf:
    • +20% Bonus to Attack Rating
    • Increase Maximum Life 40%
  • Werebear strikes grant Mark for 180 seconds
  • Mark of the Bear:
    • +25% Attack Speed
    • +25% Chance of Crushing Blow
    • Physical Damage Received Reduced by 20%
  • +5 to Shape Shifting Skills (Druid only)
  • +50-80% Enhanced Defense
  • +10 to Strength
  • +10 to Vitality
  • All Resistances +10
  • Cannot be Frozen

Developer’s Note: The Bulwark, Cure, Ground, Hearth, and Temper Rune Words are being added to equip players with additional tools to boost specific resistance types as desired following the release of Sundering Charms.
The Hustle Rune Word is being added as an early mobility option, providing increased Movement Speed without the teleport aspect of the Enigma Rune Word.
For the Metamorphosis Rune Word, we wanted to add another viable option for an end-game shapeshifter Druid that could compete with items such as Jalal’s Mane. Metamorphosis grants a bonus for successful attacks in both Werewolf and Werebear forms, with each form providing different stacking bonuses.
The Mosaic Rune Word is designed to buff Martial Arts Assassin builds. It grants a brand-new effect that allows for a chance to not consume the charge when using a finisher move. Note that the effect still occurs but the charge is not removed.

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