Diablo 2 Resurrected Bugs Discoveries and Suggestions

Diablo 2 Resurrected bugs

Since the launch of the game on September 23rd, Blizzard has been battling server issues and we’ve not seen much about game bugs or possible upcoming changes. Since launch, the community has got to work looking out for Diablo 2 Resurrected bugs.

The SPF community has been on the case and compiled a list of issues that have been discovered so far. As well as noting the bugs, the discussion adds a few suggestions that Blizzard may want to look at in the future.

Right now Blizzard’s attention is elsewhere but hopefully, we’ll hear more about some of the bugs and how they will be addressed in future updates. So far the community has come up with the following list and you can join in the discussion here.

Here is what we’ve noted so far:

Diablo 2 Resurrected Bugs

General

  • Deckard Cain won’t identify items on Horadric Cube
  • You can’t deposit gold if it exceeds the amount limit.
  • Players Command switch back to Players 1 after starting a new game.
  • Typing something in chat multiple times won’t be kept for the next game
  • Merc aura is not displayed correctly in the Merc tab.
  • Holding the Show Items key no longer makes teleport uninterruptible by (mis)clicking objects or monsters
  • Screenshot doesn’t work if you re-map it from Print Screen.
  • Switching between running and walking, you can be stuck in running mode
  • Path-finding Issues with Merc, Summons and Enemies.
  • You can’t touch/select the bottom eighth of potions.
  • A WP can’t be used until the animation is over.
  • Pressing and holding left thumbstick to autofill potions and scrolls in belt works very inconsistently.
  • Melee skills cost mana when holding shift and attacking nothing, it didn’t cost mana in legacy D2.
  • “Attacker Takes Damage” applies to enemies even when attacks miss/are blocked.
  • Iron Golem aura disappears after long around 30 minutes of constant gameplay.
  • Several issues with auras
  • Next Hit always Misses
  • You can’t select conviction aura/have conviction aura active while wielding a bow as a paladin

Monsters

  • Moon Lords remain idle after attacking.
  • Poison Vipers
  • Baal’s exp is capped at players 3

Quests

  • TKing ancients doesn’t spawn. You have to pop a portal to reset then click it like every other chump.
  • The doors after ancient’s don’t roll up after defeating in d2r. They do in Legacy mode though.
  • TKing Horidric Staff before Duri didn’t work.
  • TKing Anya doesn’t work the first time
  • Talking to the potion vendor after Anya doesn’t work the first time
  • Gheed has Deckard Cain gossip before you’ve rescued him.
  • Talking to Akara after completing Den of Evil and getting the skill point doesn’t play the level-up sound like it does in legacy D2.

Graphical Glithes

  • Weird laser-ish light show when entering durance 3 or tower cellar levels
  • Displayed item names on the ground jitter around when moving your character
  • Weapon rack graphics aren’t empty after clicking them.

Suggestions

  • Filter Items settings
  • Hotkey to instantly move items to cube
  • Display the current players setting in the info area where the clock/zone is
  • Allow auto gold pickup to work when /nopickup is used
  • Hotkey for more Stat Points allocation ( Ctrl + Click result in 5 points added)
  • Hellfire Torches could have unique names depending on the class
  • Open Bnet
  • When you gamble Coronets, if you get an upgrade to Tiara, the base item in the gamble screen changes to a Circlet
  • Access shared gold without leaving the gambling screen
  • Enhance the D2 Legacy
  • Reduce Loading times
  • Hell Difficulty shouldn’t drop minor stuff (lesser potions and so on)
  • Stackable runes
  • Gallery
  • Improve Crafting

With any luck, Blizzard will start attending to these Diablo 2 Resurrected bugs in the coming weeks. We just need to pray to the server gods that the queue system will become a thing of the past.



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Excalibur

Well-known member

420 messages 420 likes

I haven't played much so these are the two bugs that I have noticed so far.
If you have found one, please post it below so that it can be added to the list.

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F
Foghorn Leghorn

Member

13 messages 28 likes

I don't know if I'm imagining things or not, but has anyone else felt like their merc wanders/strays from you more now than it did back in regular D2?

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Helvete

Well-known member

147 messages 251 likes

Bug / changed feature: Holding the Show Items key no longer makes teleport uninterruptible by (mis)clicking objects or monsters
Display bug: Weird laser-ish light show when entering durance 3 or tower cellar levels. Probably more places too.

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Cattleya

PurePremium

56 messages 101 likes

A couple of quality of life things I'd like to see:

  • Display the current players setting in the info area where the clock/zone is
  • Allow auto gold pickup to work when /nopickup is used

Reply 1 Like

P
Pax1990

Active member

176 messages 241 likes

Merc aura is visually bugged in the merc tab.
Name lock bugs if you alt tab out of the game.

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Excalibur

Well-known member

420 messages 420 likes

Updated!
Does anyone face audio glithces? Every several minutes my music is cut for a second.

Also added these in the Bugs:
• You can't deposit gold if it exceeds the amount limit.
• Typing something in chat multiple times won't be kept for the next game

And these in the suggestion:
• Hotkey to instantly move items to cube. Example: Move gems from stash instantly to Horadric cube.
• Secondary inventory space where only charms work and can be kept?

Display bug: Weird laser-ish light show when entering durance 3 or tower cellar levels. Probably more places too.

I think I don't have this issue. Anyone else?

I don't know if I'm imagining things or not, but has anyone else felt like their merc wanders/strays from you more now than it did back in regular D2?

Haven't noticed this one so far.

Reply 1 Like

maxicek

Moderator

1,251 messages 1,450 likes

Secondary inventory space for charms has already been turned down by the devs IIRC. I don’t like this idea, part of the game is about balancing your free space with the amount of charms you have.

Bug: Screenshot doesn’t work if you re-map it from Print Screen.

Reply 1 Like

Babyhell

Well-known member

2,260 messages 1,722 likes

As written in D2R General topic, sometimes when switching between running and walking, you can be stuck in running mode. Icon beside stamina bar can still change, but you are running.

I didn't investigate deeper, but it seems than it can happen when doing so taking a TP. Haven't check the defense status though...

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P
Pax1990

Active member

176 messages 241 likes

Typing stuff multiple times to save it in chat is not needed with the copy paste option.

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F
Foghorn Leghorn

Member

13 messages 28 likes

Merc aura is visually bugged in the merc tab.

Good point - I did notice that the tab for my Might merc actually lists Blessed Aim as his skill, not Might.

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coju

Member

84 messages 45 likes
  • TKing ancients doesn't spawn. You have to pop a portal to reset then click it like every other chump.
  • The doors after ancient's don't roll up after defeating in d2r. They do in Legacy mode though.
  • You can’t touch/select the bottom eighth of potions.
  • TKing Horidric Staff before Duri didn't work, but I may have been too far.
  • TKing Anya doesn't work the first time
  • Talking to the potion vendor after Anya doesn't work the first time
  • When hitting a WP, if you try to go to town to quick "I cannot do that." So, WP's aren't active until their animation is closer to being complete

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Vang

PurePremium

553 messages 518 likes

Pathing of enemies and mercenaries is off. It actually seems like a benefit to players based on my observations in HC tournaments. (Though more input needed for others)

Basically it feels like they get stuck and re-path before attacking a lot. Not sure why, but it probably has something to do with the new movements for players.

Reply 1 Like

Triple Helix

PurePremium

27 messages 45 likes

Some of these are just clunky user interface problems instead of bugs. This applies to console version (Xbox specifically, but probably all):

  • Pressing and holding left thumbstick to autofill potions and scrolls in belt works very inconsistently.
  • It takes an eternity when transferring a portion of gold from character to stash or vice versa -- no speed ramp ups (also no ability to type the amount in to be transferred).
  • When adding stat points to a character, it takes about a second to add each point. This may not seem like a big deal until you decide to respec a character -- 300 respec points would take about 5 minutes, and you have to press and hold for each individual point.

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NorthDakota

Well-known member

218 messages 509 likes

"Major" Bugs/changes:

  • Fire Wall is doing more damage than in legacy D2
  • Oblivion knights in the chaos sanctuary (and elsewhere) now cast "Lower Resist" - I've had this happen in the WSK as well.

"Minor" Bugs/changes:

  • Gheed has Deckard Cain gossip before you’ve rescued him.
  • Talking to Akara after completing Den of Evil and getting the skill point doesn’t play the level-up sound like it does in legacy D2.
  • Displayed item names on the ground jitter around when moving your character, this doesn’t happen or happens to a lesser extent in legacy toggle graphics (possibly fps related)
  • Weapon rack graphics aren’t empty after clicking them.
  • Melee skills cost mana when holding shift and attacking nothing, it didn’t cost mana in legacy D2.
  • “Attacker Takes Damage” applies to enemies even when attacks miss/are blocked.

Secondary inventory space for charms has already been turned down by the devs IIRC. I don’t like this idea, part of the game is about balancing your free space with the amount of charms you have.

Boooooo! The fun police has arrived!!

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Friiser

Active member

59 messages 118 likes

I don't know if I'm imagining things or not, but has anyone else felt like their merc wanders/strays from you more now than it did back in regular D2?

Yes! My summon necro, who's kill speed is greatly sped up when Gulzar decides to participate. I find that I am often cursing (i.e. the swear word version) at my merc whilst he is often pondering who knows what while closely inspecting a wall, or is completely baffled on how to maneuver around a basket placed on the floor. All this while my skeletons are pecking away slowly at hell-level creatures. I often have to go past the fray to get Gulzar motivated enough to break from his wall inspecting activities.

Reply 2 Likes

Jpy

Active member

103 messages 121 likes

I only played a little D2R so far but Moon Lords seemed bugged. I think Frenzy is the culprit.

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Kartongen

Well-known member

203 messages 265 likes

1. Please give us some method for SP characters to interact with other SP characters, whether it is TCP/IP, open battle-net or some new solution.

2. Make skill assignments (on lmb/rmb) stick, even if not viable. (I dont want to change from freezing arrow to normal attack just because I weapon swapped when collecting a corpse, just because I have no bow.)

3. Allow us to assign potion types to belt columns, and to set a minimum quality. E.g. set column 1 to mana lotions, cut off at greater or above. Set column 2 as health options, cut off super or above. Set column 3 and 4 as rejuvenation, cut off full or above.
(And make a tick-box for what to do if belt is full. I, for example, would prefer if it just did not pick up a potion if it did not fit my selected criteria.)

Reply 1 Like

maxicek

Moderator

1,251 messages 1,450 likes

Oblivion knights in the chaos sanctuary (and elsewhere) now cast "Lower Resist" - I've had this happen in the WSK as well.

This has always been the case as far as I know- Only IM got removed in 1.13

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d2lover

Well-known member

1,423 messages 1,027 likes

This has always been the case as far as I know- Only IM got removed in 1.13

no, in 1.14d at least they never cast LR

also no IM

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