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Diablo 2 resurrected 2.4 PTR changes – 3 February

patch notes

The Diablo 2 Resurrected 2.4 PTR has had a few changes which are as follows:

Barbarian

  • War Cry’s mana cost now increases by only 0.75 per level instead of 1

Developer Comments: We’ve seen your feedback that the mana cost for War Cry is too high compared to how it performs. We want to try out a modification to its mana cost and see how that affects its cost-effectiveness.

Druid

Shapeshifting Skills

  • The previous logic for shapeshifting attack speed has been restored. The new logic remains in place, and whichever resulting calculation is faster is the one that will be used in an attack.

Developer Comments: It was not our intent to nerf Werebear and Werewolf as a result of our changes to attack speed. Our end goal is to allow the player to fully realize the fantasy of a fast Werewolf or a slower but hard-hitting Werebear. We are evaluating what the best solution for this is, but in the meantime, our hope is by utilizing both systems and always choosing the fastest speed calculation, we get the best of both worlds where it is a buff in some situations and a status-quo in others

Raven

  • Number of hits per Raven reduced from 12 to 5, and no longer increases per level (*Restored to original value)
  • Reduced the damage gain for skill ranges 2-8, 9-16, and 17-22

Developer Comments: We hope that by restoring the original Raven hit functionality and reducing the damage scaling at early levels, we hope to correct any damage reductions caused by our original balance changes while also ensuring that Raven isn’t doing too much damage at early levels.

Paladin

Holy Fire

  • Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster.
  • Damage level scaling increased to 90% 70%
  • Resist Fire synergy increased from 18% to 24% (*Restored to original value)
  • Salvation synergy increased from 6% to 10%

Holy Freeze

  • Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster.

Holy Shock

  • Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster.

Sanctuary

  • Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster.

Developer Comments: We felt our original changes to Holy Fire made it too strong at higher levels. Additionally, the new area damage scaling on these auras had greater benefits than we originally intended – we are removing them, for now.

Developer Comments: We wanted to add more potential to the AoE (Area of Effect) Damage auras since they are a capable way for the Paladin to handle groups of monsters. By increasing damage based on distance to the caster, each AoE damage aura will have increased effectiveness while still maintaining the same cadence of visual VFX on the screen. Also, we saw that “Holy Fire” should scale better at higher skill levels to be consistent with general Fire Damage power compared to the other elements. For “Thorns”, we want to improve the gameplay around getting hit to deal damage, so we are making the skill deal flat damage based on attack attempts rather than returning damage after getting hit. This will allow Thorns to have a more consistent combat performance instead of unpredictable and riskier results.

Sorceress

Hydra

  • You can now spawn multiple hydras on controller when holding the button down
  • Fire Bolt synergy increased from +3% to +5% (*Restored to original value)
  • Fire Ball synergy increased from +3% to +5% (*Restored to original value)

Developer Comments: We wanted to improve the lesser used Fire skills and give more reasons to use them. Inferno is receiving player control improvements with free form casting, like Arctic Blast, and better damage scaling. Blaze is an often-ignored skill so we wanted to free up synergy requirements and provide more utility and power with damage increases and a new Run/Walk Speed buff for extra utility. Lastly, with Hydra, we wanted to improve the gameplay of summoning Hydras to make it easier to use to skill in combat situations. The removal of Casting Delay and the new limitation on max Hydras will match the maximum Hydra count achievable from before the changes, but now players will have a much easier tim

General Gameplay Changes

Developer Comments: We are looking at player feedback concerning Throwing Barbarians and are discussing potential options. In the meantime, increasing throwing item quantity across the board seemed like a reasonably quality-of-life change.

  • Arrow and Bolt max quantity increased to 500
  • Throwing weapon quantity has been increased by 50%

Bug Fixes

  • Fixed an issue where Cloak of Shadows defense calculation was incorrect.

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A few more tweaks on the PTR in the latest update.

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