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Vampire

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Revision as of 18:00, 26 November 2017 by 82.41.176.69 (talk) (merge pt 1)
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Vampire (Dark Lord)
Diablo II Monsters [e]
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Monster Type
Vampire:
is a Monster
and an Undead
and a Guest Monster

Vampires are Undead. The variants The Banished, Ghoul Lord, Night Lord, Dark Lord and Blood Lord (no association with the minotaur-like melee brawlers of Act 5).

These monster mages are among the most dangerous enemies your character will face. Vampires are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Necromancers can take on the appearance of a Vampire by equipping the entire Trang-Oul's Avatar set.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
The Banished12 / 43 / 73155 / 6181 / 5233061-84 / 1146-1528 / 5403-960493/-, 45/Ko, 69/Lo
Ghoul Lord19 / 49 / 80300 / 9279 / 66600104-143 / 1452-1936 / 6307-11214621/Ral, 51/Lem, 78/Cham
Night Lord23 / 54 / 82438 / 12652 / 70677136-186 / 1708-2278 / 6567-11674727/Ral, 54/Um, 87/Zod
Dark Lord24 / 55 / 83482 / 13413 / 72715143-198 / 1759-2346 / 6696-11904727/Ral, 57/Um, 87/Zod
Blood Lord25 / 55 / 83531 / 13413 / 72715152-210 / 1759-2346 / 6696-11904830/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Ghoul Lord-- / 65 / 85-- / 24015 / 76792-- / 2272-3030 / 9273-123648--, 63/Vex, 87/.Zod
Dark Lord-- / 66 / 85-- / 25374 / 76792-- / 2323-3098 / 9273-123648--, 66/Vex, 87/Zod
Blood Lord-- / 62 / 83-- / 20163 / 72715-- / 2118-2824 / 8924-119048--, 63/Ist, 87/Zod

Offense

Vampires can cast fireball, firewall, and meteor. They have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.

TypeMelee DmgCold DmgMelee ARFireballFirewallMeteor
The BanishedNorm: 4-10
Night:
18-36
Hell: 41-83
55% chance of:
4-6 (1sec)
18-36 (2sec)
41-83 (3sec)
103
1036
3542
3-6
39-42
87-90
--
9-10/sec
18-19/sec
--
20-25
40-45
Ghoul LordNorm: 6-15
Night: 20-41
Hell: 45-91
60% chance of:
4-14 (1sec)
20-40 (2sec)
45-91 (3sec)
174
1166
3861
15-18
51-54
99-102
4-5/sec
11-12/sec
22-23/sec
--
25-30
45-50
Night LordNorm: 8-18
Night: 22-45
Hell: 46-93
65% chance of:
6-9 (1sec)
22-44 (2sec)
47-94 (3sec)
213
1274
3952
27-30
63-66
111-114
7-8/sec
14-15/sec
25-26/sec
15-20
30-35
50-55
Dark LordNorm: 8-19
Night: 22-45
Hell: 47-94
70% chance of:
6-9 (1sec)
22-45 (2sec)
47-94 (3sec)
223
1296
3998
39-42
75-78
123-126
9-10/sec
16-17/sec
29-30/sec
20-25
35-40
55-60
Blood LordNorm: 8-19
Night: 22-45
Hell: 47-94
75% chance of:
8-10 (1sec)
22-45 (2sec)
47-94 (3sec)
236
1296
3998
51-54
87-90
135-138
11-12/sec
18-19/sec
32-33/sec
25-30
40-45
60-65
Guest Monsters (Act Five, NM/Hell only)
Ghoul LordNight: 26-53
Hell: 48-96
75% chance of:
26-53 (2sec)
48-96 (3sec)
-- / 1512 / 408987-90
135-138
18-19/sec
32-33/sec
40-45
60-65
Dark LordNight: 27-55
Hell: 48-96
75% chance of:
27-55 (2sec)
48-96 (3sec)
-- / 1533 / 408987-90
135-138
18-19/sec
32-33/sec
40-45
60-65
Blood LordNight: 25-51
Hell: 47-94
75% chance of:
25-51 (2sec)
47-94 (3sec)
-- / 1447 / 399887-90
135-138
18-19/sec
32-33/sec
40-45
60-65


Defenses

Normal Vampires regenerate life at twice the normal rate Guest Monster Vampires regenerate at nearly 3x the normal rate. They are among the hardest monsters in the game to kill, with their huge hit points, high resistances, very fast life regeneration, and evasive AI.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
The Banished60 / 612 / 144013%2.4%100 / 85 / 7550 / 40 / 25
Ghoul Lord95 / 684 / 156319%2.4%100 / 85 / 7550 / 40 / 25
Night Lord117 / 744 / 159823%2.4%100 / 85 / 7550 / 40 / 25
Dark Lord122 / 756 / 161624%2.4%100 / 85 / 7550 / 40 / 25
Blood Lord127 / 756 / 161625%2.4%100 / 85 / 7550 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Ghoul Lord-- / 876 / 165125%3.1%-- / 85 / 75-- 40 / 25
Dark Lord-- / 888 / 165124%3.1%-- / 85 / 75-- 40 / 25
Blood Lord-- / 840 / 161625%3.1%-- / 85 / 75-- 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
The Banished20% / 20% / 50%0% / 0% / 33%50% / 50% / 150%0% / 0% / 25%0% / 50% / 50%0% / 0% / 0%
Ghoul Lord30% / 30% / 30%0% / 0% / 33%50% / 50% / 110%0% / 0% / 25%0% / 50% / 50%0% / 0% / 0%
Night Lord40% / 35% / 35%0% / 0% / 33%50% / 50% / 120%0% / 0% / 25%0% / 50% / 50%0% / 0% / 0%
Dark Lord50% / 40% / 40%0% / 0% / 33%50% / 50% / 130%0% / 0% / 25%0% / 50% / 50%0% / 0% / 0%
Blood Lord60% / 45% / 45%0% / 0% / 33%50% / 50% / 140%0% / 0% / 25%0% / 50% / 50%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Ghoul Lord-- / 60% / 75%-- / 0% / 33%-- / 50% / 130%-- / 0% / 33%-- / 50% / 50%-- / 0% / 0%
Dark Lord-- / 60% / 75%-- / 0% / 33%-- / 50% / 135%-- / 0% / 33%-- / 50% / 50%-- / 0% / 0%
Blood Lord-- / 60% / 75%-- / 0% / 33%-- / 50% / 125%-- / 0% / 33%-- / 50% / 50%-- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
The BanishedAct 1: Catacombs 3
Ghoul LordAct 2: Arcane Sanctuary, Tal Rasha's Tombs 1-7
Night LordAct 3: Ruined Temple, Disused Fane, Forgotten Reliquary, Travincal
Dark LordAct 3: Durance of Hate 1-2
Blood LordAct 3: Durance of Hate 3
Guest Monsters (Act Five, NM/Hell only)
Ghoul LordWorldstone Keep 1
Dark LordThrone of Destruction
Blood LordThe Infernal Pit