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Skeleton Mage

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Revision as of 10:27, 23 July 2011 by 82.41.176.69 (talk)
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Skeleton Mage in action
Diablo II Monsters [e]
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Monster Type
Skeleton Mage:
is a Monster
and an Undead
and a Guest Monster

Skeleton Mages are Undead.

These mages spawn with glowing hands, color-coded to the type of elemental damage they deal. Not every element spawns for each type of skeletal mage, and the different elemental mages have slightly different stats. They do not vary widely in hit points, experience, defense, or any other stats except for their resistances. Most players find poison and cold mages the most vexing, since characters tend to place less importance on those resistances, and due to the added chill time and poison drain those elements pack.

Though all four elements of each type of skeletal mages are listed in the game stats and on Blizzard's site, only a few of these actually spawn in the game.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Returned Mage8 / 39 / 71Fire: 56 / 3458 / 32396
Light: 56 / 3701 / 33891
Fire: 15-22 / 344-501 / 1791-3473
Light: 15-22 / 363-528 / 1838-3565
46/-, 42/Io, 69/Lo
Bone Mage10 / 41 / 75Cold: --
Fire: 67 / 3701 / 33891
Light: 67 / 3960 / 35385
Cold: --
Fire: 19-28 / 363-528 / 1838-3565
Light: 19-28 / 382-556 / 1885-3657
46/-, 42/Io, 69/Lo
Burning Dead Mage14 / 44 / 79Poison: 94 / 4849 / 47345
Fire: 94 / 4849 / 41365
Light: 94 / 4849 / 45850
Poison: 27-38 / 438-637 / 2265-4393
Fire: 27-38 / 438-637 / 2075-4025
Light: 27-38 / 438-637 / 2218-4301
518/Nef, 48/Ko, 78/Cham
Horror Mage14 / 44 / 78Poison: 123 / 5942 / 45850
Cold: 123 / 5942 / 45850
Fire: 123 / 5942 / 45850
Light: 123 / 6361 / 47345
Poison: 33-48 / 495-720 / 2218-4301
Cold: 33-48 / 495-720 / 2218-4301
Fire: 33-48 / 495-720 / 2218-4301
Light: 33-48 / 514-748 / 2265-4393
518/Nef, 51/Lem, 78/Cham
Death Mage14 / 66 / 8594 / 18607 / 5631427-38 / 851-1239 / 3400-4945536/Dol, 66/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Returned Mage-- / 60 / 81Fire/Light: -- / 13160 / 50334Fire/Light: -- / 739-1075 / 3147-45776--, 60/Ist, 84/Zod
Bone Mage-- / 61 / 82Cold: -- / 13948 / 51829Cold: -- / 758-1103 / 3210-46696--, 60/Ist, 84/Zod
Burning Dead Mage-- / 61 / 82Fire: -- / 13948 / 5129Fire: -- / 758-1103 / 3210-46696--, 60/Ist, 84/Zod
Horror Mage-- / 63 / 83Poison: -- / 15673 / 53324
Lightning: -- / 18607 / 56314
Poison: -- / 795-1157 / 3273-4761
Lightning:
-- / 851-1239 / 3400-4945
6--, 63/Vex, 87/Zod


Offense

The chill time is listed for cold mage attacks. This time is affected by player equipment that reduces or eliminates cold duration.

TypePoisonColdFireLightning
Returned Mage
--
--
4-7

23-56
56-136

2-9

13-66
32-160

Bone Mage
--
--
4-8

23-56
56-136

2-10

14-70
32-160

Burning Dead Mage26 over 8s (3.2/sec)

95 over 8s (11.9/sec)
235 over 8s (29.3/sec)

--
7-12

25-62
59-144

4-15

14-74
35-178

Horror Mage28 over 8s (3.5/sec)

101 over 8s (12.6/sec)
229 over 8s (28.7/sec)

6-12 (4s)

23-58 (6s)
53-133 (8s)

7-13

27-66
62-151

4-16

16-80
35-178

Death Mage
--
6-11 (4s)

33-82 (6s)
57-144 (8s)

--
--
Guest Monsters (Act Five, NM/Hell only)
Returned Mage
--
--
--

49-85
93-162

--

39-93
74-176

Bone Mage
--
--

45-76 (4s)
83-139 (6s)

----
Burning Dead Mage
--
--
--

51-89
93-162

--
Horror Mage--

163 over 8s (20.3/sec)
294 over 8s (36.7/sec)

--
--
--

44-104
76-182

Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Returned MageFire: 40 / 507 / 1233
Light: 40 / 518 / 1248
--1.2%0% / 0% / 0%50% / 40% / 25%
Bone MageCold: --
Fire: 50 / 518 / 1248
Light: 50 / 529 / 1264
--1.2%0% / 0% / 0%50% / 40% / 25%
Burning Dead MagePoison: 70 / 561 / 1391
Fire: 70 / 561 / 1327
Light: 70 /561 / 1375
--1.2%0% / 0% / 0%50% / 40% / 25%
Horror MagePoison: 85 / 594 / 1375
Cold: 85 / 594 /1375
Fire: 85 / 594 / 1375
Light:85 / 604 / 1391
--1.2%0% / 0% / 0%50% / 40% / 25%
Death MageCold: 70 / 799/ 1485--1.2%0% / 0% / 0%50% / 40% / 25%
Guest Monsters (Act Five, NM/Hell only)
Returned MageFire: -- / 734 / 1422
Light: -- / 734 / 1422
--1.2%-- / 0% / 0%-- / 40% / 25%
Bone MageCold: -- / 745 / 1448--1.2%-- / 0% / 0%-- / 40% / 25%
Burning Dead MageFire: -- / 745 / 1438--1.2%-- / 0% / 0%-- / 40% / 25%
Horror MagePoison: -- / 755 / 1454
Light: -- / 755 / 1485
--1.2%-- / 0% / 0%-- / 40% / 25%

Resistances

The various types of skeletal mages are generally highly resistant or immune to their own form of elemental attack. (Amusing to note that the only type of Guest Monster skeletal mage that is not immune to poison is the only one that throws it.)

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Returned MageFire Mage:
0% / 0% / 33%
Light Mage:
0% / 0% / 33%
Fire Mage:
30% / 50% / 100%
Light Mage:
0% / 0% / 0%
Fire Mage:
0% / 0% / 0%
Light Mage:
0% / 0% / 0%
Fire Mage:
0% / 0% / 0%
Light Mage:

30% / 50% / 100%
Fire Mage:
50% / 60% / 75%
Light Mage:
50% / 60% / 75%
Fire Mage:
0% / 0% / 0%
Light Mage:
0% / 0% / 0%
Bone MageFire Mage:
0% / 0% / 33%
Light Mage:
0% / 0% / 33%
Fire Mage:
30% / 50% / 105%
Light Mage:
0% / 0% / 0%
Fire Mage:
0% / 0% / 0%
Light Mage:
0% / 0% / 0%
Fire Mage:
0% / 0% / 0%
Light Mage:
30% / 50% / 105%
Fire Mage:
50% / 60% / 75%
Light Mage:
50% / 60% / 75%
Fire Mage:
0% / 0% / 0%
Light Mage:

0% / 0% / 0%
Burning Dead MagePoison Mage:
0% / 0% / 33%
Fire Mage:
0% / 0% / 33%
Light Mage:
0% / 0% / 33%
Poison Mage:
0% / 0% / 0%
Fire Mage:
70% / 100% / 110%
Light Mage:
50% / 50% / 0%
Poison Mage:
0% / 0% / 15%
Fire Mage:
0% / 0% / 0%
Light Mage:
0% / 0% / 0%
Poison Mage:
70% / 60% / 75%
Fire Mage:
0% / 0% / 0%
Light Mage:
30% / 50% / 110%
Poison Mage:
50% / 60% / 75%
Fire Mage:

50% / 60% / 75%
Light Mage:

50% / 60% / 75%
Poison Mage:
0% / 0% / 0%
Fire Mage:

0% / 0% / 0%
Light Mage:

0% / 0% / 0%
Horror MagePoison Mage:
0% / 0% / 33%
Cold Mage:
0% / 0% / 33%
Fire Mage:
0% / 0% / 33%
Light Mage:
0% / 0% / 33%
Poison Mage:
0% / 0% / 0%
Cold Mage:
0% / 0% / 0%
Fire Mage:
30% / 50% / 115%
Light Mage:
0% / 0% / 0%
Poison Mage:
0% / 0% / 15%
Cold Mage:
30% / 50% / 170%
Fire Mage:
0% / 0% / 0%
Light Mage:
0% / 0% / 0%
Poison Mage:
0% / 0% / 0%
Cold Mage:
0% / 0% / 0%
Fire Mage:
0% / 0% / 0%
Light Mage:
30% / 50% / 115%
Poison Mage:
70% / 60% / 75%
Cold Mage:
50% / 60% / 75%
Fire Mage:
50% / 60% / 75%
Light Mage:
50% / 60% / 75%
Poison Mage:
0% / 0% / 0%
Cold Mage:
0% / 0% / 0%
Fire Mage:
0% / 0% / 0%
Light Mage:
0% / 0% / 0%
Death MageCold Mage:
0% / 0% / 33%
Cold Mage:
50% / 50% / 75%
Cold Mage:
30% / 50% / 160%
Cold Mage:
0% / 0% / 0%
Cold Mage:
50% / 60% / 75%
Cold Mage:
0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Returned MageFire Mage:
-- / 0% / 33%
Light Mage:
-- / 0% / 33%
Fire Mage:
-- / 75% / 125%
Light Mage:
-- / 0% / 0%
Fire Mage:
-- / 0% / 50%
Light Mage:
-- / 0% / 0%
Fire Mage:
-- / 0% / 0%
Light Mage:
-- / 75% / 120%
Fire Mage:
-- / 100% / 110%
Light Mage:
-- / 100% / 110%
Fire Mage:
-- / 0% / 0%
Light Mage:
-- / 0% / 50%
Bone MageCold Mage:
-- / 0% / 33%
Cold Mage:
-- / 0% / 5%
Cold Mage:
-- / 75% / 160%
Cold Mage:
-- / 0% / 0%
Cold Mage:
-- / 100% / 110%
Cold Mage:
-- / 0% / 0%
Burning Dead MageFire Mage:
-- / 0% / 33%
Fire Mage:
-- / 75% / 130%
Fire Mage:
-- / 0% / 50%
Fire Mage:
-- / 0% / 0%
Fire Mage:
-- / 100% / 110%
Fire Mage:
-- / 0% / 0%
Horror MagePoison Mage:
-- / 0% / 33%
Light Mage:
-- / 0% / 33%
Poison Mage:
-- / 0% / 0%
Light Mage:
-- / 0% / 0%
Poison Mage:
-- / 0% / 0%
Light Mage:
-- / 0% / 0%
Poison Mage:
-- / 0% / 0%
Light Mage:
-- / 75% / 130%
Poison Mage:
-- / 60% / 75%
Light Mage:
-- / 100% / 110%
Poison Mage:
-- / 0% / 0%
Light Mage:
-- / 0% / 0%

Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeNormal, Nightmare, and Hell
Returned MageFire: Act 1: Tamoe Highland
Lightning: Act 1: Monastery Gate
Bone Mage Fire: Act 1: Barracks, Jail 1-2
Lightning: Act 1: Jail 3, Inner Cloister
Burning Dead MagePoison: Act 1: Cathedral (Bone Ash only)

Act 2: Stony Tomb 2, Sewers 3
Cold: Sewers 3
Fire: Sewers 3
Lightning: Sewers 3, Stony Tomb 1

Horror MagePoison: Act 2: Palace Cellar 2
Cold: Act 2: Harem 2 (no boss), Sewers 3
Fire: Act 2: Sewers 3, Palace Cellar 1
Lightning: Act 2: Palace Cellar 3, Ancient Tunnels,
Death MageAct 5: Throne of Destruction (Achmel the Cursed boss pack only)
Guest Monsters (Act Five, NM/Hell only)
Returned MageFire: Arreat Plateau
Lightning: Arreat Plateau, Frozen Tundra
Bone MageCold: Crystalline Passage, Frozen River, Glacial Trail, Drifter Cavern, Ancients' Way
Fire:
--
Lightning: --
Burning Dead MagePoison: --
Cold: --
Fire: Pit of Archeron
Lightning: --
Horror MagePoison: Halls of Anguish, Worldstone Keep 2
Cold: --
Fire: --
Lightning: Worldstone Keep 3