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Overseer

From Diablo 2 Wiki

Overseers are Demons.

Mon-overseer1.jpg
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Overseer:
is a Monster
and a Demon
and a Guest Monster

Overseers are a sort of shaman monster. They lack the strong magical attacks of other types of shaman and they can not resurrect their dead minions, but they can greatly increase the powers of minions, as well as offer them some limited healing. They aren't generally that tough to deal with though, simply because their minions, even when powered up, are pretty weak. Lashers can also turn Minions into Suicide Minions, but this isn't too dangerous since suicide minions are fairly trivial to avoid, and it's usually faster to let them blow up than to kill them with regular attacks.

Lashers on their own can be time consuming to kill with their high defense, resistances, and hit points, but they aren't very damaging, and their AI tends to cause them to wander around, rather than joining in the fray.

Overseers possess a variety of skills:

  • Cry Help: If the overseer is taking damage (from melee or ranged attack), he will cast the Attract curse on the character hitting him, causing all of his minions to swarm to the Attracted target.
  • Healing Vortex: This skill heals the minion as well as boosting its speed, attack rating, defense, and damage by values listed in the tables below.
  • Minion Frenzy: This skill turns a regular minion into a Suicide Minion that will explode as soon as it gains close proximity to a target.
  • Smite: A chance to stun with melee hits.

Overseers and Hell Whips spawn only as guest monsters in v1.11 and thus are never found on normal difficulty. Their normal stats are listed from v1.09 and earlier patches.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Overseer33 / 58 / 80977 / 13308 / 55500600 / 1914-2424 / 6307-10653436/Dol, 60/Ist, 84/Zod
Lasher34 / 59 / 811071 / 14107 / 57198629 / 1963-2487 / 6438-10871436/Dol, 60/Ist, 84/Zod
Overlord36 / 61 / 821296 / 15850 / 58897689 / 2068-2620 / 6567-11090539/Dol, 63/Ist, 87/Zod
Blood Boss37 / 62 / 831429 / 16802 / 60596720 / 2118-2682 / 6696-11308539/Dol, 63/Ist, 87/Zod
Hell Whip39 / 60 / 811721 / 14955 / 57198780 / 2016-2553 / 6438-10871639/Dol, 63/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Overseer-- / 58 / 80-- / 13308 / 55500-- / 1914-2424 / 6307-106534--, 60/Ist, 84/Zod
Lasher-- / 59 / 81-- / 14107 / 57198-- / 1963-2487 / 6438-108714--, 60/Ist, 84/Zod
Blood Boss-- / 66 / 85-- / 21145 / 63993-- / 2118-2682 / 6696-113085--, 66/Vex, 87/Zod
Hell Whip-- / 60 / 81-- / 14955 / 57198-- / 2016-2553 / 6438-108716--, 63/Ist, 87/Zod


Offense

Overseers possess a Smite bonus to their melee attack that will sometimes stun the target.

When Lashers whip their minions, they grant them substantial bonuses and heal them. These bonuses are the same for all levels of minions, except for the healing which varies by type and difficult level. Healing values are displayed in the table below.

  • Healing:
  • Speed: +80%
  • Attack value: +80%
  • Defense: +50%
  • Damage: +100%
TypeAttack 1AR 1Attack 2AR 2Minion Healing
Overseer13-25 / 28-52 / 54-100430 / 1530 / 434421-43 / 43-76 / 81-145318 / 1190 / 10748

-- / 25-35 / 45-55

Lasher13-26 / 29-53 / 55-102441 / 1555 / 439522-44 / 44-78 / 83-148328 / 1209 / 1087510-20 / 25-35 / 45-55
Overlord14-27 / 30-56 / 55-102468 / 1603 / 444623-46 / 45-81 / 83-148352 / 1247 / 1100110-20 / -- / --
Blood Boss14-28 / 30-56 / 56-103486 / 1628 / 449824-47 / 45-81 / 84-150358 / 1266 / 1112810-20 / 25-35 / 45-55
Hell Whip15-29 / 29-53 / 55-102514 / 1579 / 439525-50 / 44-78 / 83-148379 / 1228 / 1087510-20 / 25-35 / 45-55
Guest Monsters (Act Five, NM/Hell only)
Overseer-- / 28-52 / 54-100-- / 1530 / 4344-- / 43-76 / 81-145-- / 1190 / 10748-- / 25-35 / 45-55
Lasher-- / 29-53 / 55-102-- / 1555 / 4395-- / 44-78 / 83-148-- / 1209 / 10875-- / 25-35 / 45-55
Blood Boss-- / 33-60 / 57-105-- / 1725 / 4600-- / 49-88 / 86-153-- / 1341 / 11382-- / 25-35 / 45-55
Hell Whip-- / 29-53 / 55-102-- / 1579 / 4395-- / 44-78 / 83-148-- / 1228 / 10875-- / 25-35 / 45-55


Defenses

All Lashers regenerate hit points 50% faster than usual.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Overseer166 / 712 / 1406--1.8/sec100 / 100 / 10050 / 40 / 33
Lasher171 / 723 / 1422--1.8/sec100 / 100 / 10050 / 40 / 33
Overlord181 / 745 / 1438--1.8/sec100 / 100 / 10050 / 40 / 33
Blood Boss186 / 756 / 1454--1.8/sec100 / 100 / 10050 / 40 / 33
Hell Whip196 / 734 / 1422--1.8/sec100 / 100 / 10050 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Overseer-- / 712 / 1406--1.8/sec-- / 100 / 100-- / 40 / 33
Lasher-- / 723 / 1422--1.8/sec-- / 100 / 100-- / 40 / 33
Blood Boss-- / 799 / 1485--1.8/sec-- / 100 / 100-- / 40 / 33
Hell Whip-- / 734 / 1422--1.8/sec-- / 100 / 100-- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Overseer0% / 0% / 40%0% / 0% / 33%0% / 0% / 120%0% / 0% / 20%0% / 0% / 0%0% / 0% / 0%
Lasher0% / 0% / 40%0% / 0% / 33%0% / 0% / 130%0% / 0% / 20%0% / 0% / 0%0% / 0% / 0%
Overlord0% / 0% / 40%0% / 0% / 33%0% / 0% / 140%0% / 0% / 20%0% / 0% / 0%0% / 0% / 0%
Blood Boss0% / 0% / 40%0% / 0% / 33%0% / 0% / 150%0% / 0% / 20%0% / 0% / 0%0% / 0% / 0%
Hell Whip0% / 0% / 40%0% / 0% / 33%0% / 0% / 160%0% / 0% / 20%0% / 0% / 0%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Overseer-- / 0% / 40%-- / 0% / 33%-- / 0% / 120%-- / 0% / 20%-- / 0% / 0%-- / 0% / 0%
Lasher-- / 0% / 40%-- / 0% / 33%-- / 0% / 130%-- / 0% / 20%-- / 0% / 0%-- / 0% / 0%
Blood Boss-- / 0% / 40%-- / 0% / 33%-- / 0% / 150%-- / 0% / 20%-- / 0% / 0%-- / 0% / 0%
Hell Whip-- / 0% / 40%-- / 0% / 33%-- / 0% / 160%-- / 0% / 20%-- / 0% / 0%-- / 0% / 0%


Locations

Many act 5 monsters appear in an area only on Normal difficulty, where the monster variety is fixed, not random. (As was the case on all difficulty levels of Act 5 prior to the v1.10 patch.)

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeAct 5: Normal, Nightmare, and Hell
OverseerAct 5: Bloody Foothills (Shenk the Overseer only)
LasherAct 5: Arreat Plateau (Normal only), Abbadon (boss only)
OverlordAct 5: Pit of Archeron (Normal only)
Blood BossAct 5: Infernal Pit
Guest Monsters (Act Five, NM/Hell only)
OverseerAct 5: Bloody Foothills
LasherAct 5: Frigid Highlands
Blood BossAct 5: Worldstone 3
Hell WhipAct 5: Arreat Plateau