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Median XL Mercenaries

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Mercenaries, hirelings - gotta love 'em. Median XL has not forgotten about these trusty allies, and they have been given a much-needed makeover in order for them to continue serving you well.


Basic tips
  • Damage is good, but a dead mercenary deals none. Therefore, don't forget to equip them with gear that has good defence and resistances.
  • The Act 3 mercenaries already have high energy and energy factor, so to really amp up their damage output give them gear with +x% to Spell Damage, -x% to Enemy Resistances, and +x to All Skills. Elemental damage buffs like Bloodlust and Elemental Totem also help them.
  • Sometimes a mercenary will stop doing anything. A known game (not mod) bug which occasionally happens when you walk. To fix this, simply use a town portal.
  • Mercenaries need a little time to warm up into their battle mindset - don't worry if they seem to start slowly.


The Sisters

Weakened by the prolonged siege, the Sisters of the Sightless Eye may not be in fighting condition. But help them liberate the Monastery and watch them rise and shine.


Bonuses

Starts with 30 energy; +6 energy per level
Defensive Harmony - slows attackers by 25%, +1% per 5 levels


  • Ranger
LevelSkillEffect
1Cascadeshoots arrows at all nearby enemies
12Vanquishbriefly increases physical damage
24Wraith Arrowarrow that unleashes homing spirits
24Broadsidefires a massive stream of arrows at nearby enemies
90War Spiritadds crushing blow and automatically casts spike novas


  • Priestess
LevelSkillEffect
1Barrageshoots arrows in random directions
12Blood Tide Totemtotem: increases max hp by a percentage
24Vindicatecurse: heals party and increases damage when victim dies
24Deathstrikemercenary shoots her bow and calls down an energy blast
90Tremorall visible enemies lose 25% of their current hp


The Town Guard

Several trading routes converge at Lut Gholein, the jewel of the East. When the demons blocked access over land and the kraken nested in the port, travelling merchants, mystics and warriors were forced to take up arms to replace the dwindling numbers of town guards.


Bonuses

Starts with 20 energy; +4 energy per level
Suppression - crushing blow 25%, +1% per 5 levels
Grit - damage reduced by 20%, +1% per 5 levels


  • Exemplar
LevelSkillEffect
1Retaliateretaliates when struck with a damaging shockwave
1Retributeretaliates when struck by lowering resistances by -25%
6Lifebloodslowly regenerates lost life over time
12King of Bladesautomatically casts bouncing blades at nearby enemies
90Disintegratedestructive blast of physical and magic damage


  • Shapeshifter
LevelSkillEffect
1Werebearturns into a bear, increasing life and armour
1Claw Tornadomelee attack that sends out spinning whirlwinds
6Bloodlustincreases all damage of the party
12Pounceteleport into an enemy, causing a powerful shockwave
90Thorn Fieldmelee attack that summons a ripple of spiked thorns


  • Fighter Mage
LevelSkillEffect
1Titan Strikemelee attack that heals and increases stats
1Guard Towersummons a guard tower that shoots arrows at enemies
6Glacial Novacasts a gigantic nova that completely freezes enemies
12Fortresssummons a ring of guard towers around the mercenary
90Time Fieldfield that slows the movement and attack speed of enemies


The Iron Wolves

Kehjistan is the wellspring of magic. This is where the first magically attuned hunter-gatherers settled at ley nodes and founded the primeval mage clans. Their distant sons of seventh sons will not give up the ley nodes to the forces of Hell without giving them hell first!


Bonuses

Starts with 200 energy; +20 energy per level
Unearthly Power - +250 energy factor to spell damage, +5 per level
Warp Armor - total defence +100%, +1% per level


  • Bloodmage
LevelSkillEffect
1Flamefrontcasts a wave of multiple streaking fireballs
1Punisherslow moving bolt that deals lethal poison damage
12Gift of Inner Fireinstantly regenerates the party's lost life
24Pyroblastgiant fireball that explodes in a pool of flame
90Liche Formmercenary turns invulnerable and shoots Punishers around


  • Necrolyte
LevelSkillEffect
1Hunting Bansheespirit follows random targets before exploding
1Charmconverts enemies to fight other enemies
12Hexcurse: damage and spell damage boost when victim hits you
24Hailstormrains deadly cold on target enemy
90Venomous Spiritcasts a powerful homing spirit of lethal poison


  • Abjurer
LevelSkillEffect
1Forked Lightningcasts multiple forked lightning bolts
1Banishcurse: reduces monster life by a percentage
12Starfireweb of magical energy that reduces enemy resistances
24Supernovacasts a gigantic nova of lightning
90Superbeastmorph into a demon, gain spell damage and speed


The Barbarians

Considered uncivilised man-beasts by some, sons of the nephalem by others, the only reason why few outsiders have reported their considerable shamanic prowess is because they were usually at the receiving end of it.


Bonuses

Starts with 10 energy; +2 energy per level
Mountain King - +20% bonus to strength and dexterity, +1% per 10 levels


  • Barbarian
LevelSkillEffect
1Gift of the Wildincreases all damage of the party
12Thunder Slamdamages and stuns enemies in a radius
18Shower of Rocksmelee attack that drops rocks that reduce physical resist
60Ancients' Handmelee attack that unleashes a shockwave through the ground
90Warbandsummons a barbarian army



For more detailed information, check out the official FAQ at http://modsbylaz.planetdiablo.gamespy.com/faq.html