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D1 Modifiers

From Diablo 2 Wiki

This page lists all the prefixes and suffixes found in Diablo and Hellfire.

Prefixes and Suffixes

All Prefixes and Suffixes are listed on this page, sorted by their effect.

There are no rare items in Diablo or Hellfire, just magical, so no item (but Uniques) can have more than two properties:, a single prefix and/or a suffix.

All modifiers are somewhat limited in the types of items they may occur on. These are listed in the tables, by the following key:

  • A = Armor or Helms
  • S = Shields
  • W = Weapons (Axes, Clubs, and Swords)
  • T = Staffs
  • t = Staffs (in Hellfire, but not Diablo)
  • B = Bows
  • J = Jewelry

The values for base-max, and multiplier are used in complicated calculations to determine item cost, repair cost, recharge cost, and so forth. These formulas are too technical for most players to bother with, so they are not reproduced on this page. Consult Jarulf's Guide, section 3.6, if you wish to delve into them.


Prefixes

+ Mana

PrefixValueOccurrenceqlvlBase-MaxMultiplier
Hyena's-25 - -11---T-J4100-1000-2
Frog's-10 - -1---T-J1---2
Spider's10 - 15---T-J1500-10002
Raven's15 - 20---T-J51100-20003
Snake's21 - 30---T-J92100-40005
Serpent's30 - 40---T-J154100-60007
Drake's41 - 50---T-J216100-100009
Dragon's51 - 60---T-J2710100-1500011
Wyrm's61 - 80---t--3515100-1900012
Hydra's81 - 100---t--6019100-3000013


+% Armor Class

PrefixValueOccurrenceqlvlBase-MaxMultiplier
Vulnerable-100 - -51AS----3---3
Rusted-50 - -25AS----1---2
Fine20 - 30AS----120-1002
Strong31 - 40AS----3120-2003
Grand41 - 55AS----6220-3005
Valiant56 - 70AS----10320-4007
Glorious71 - 90AS----14420-6009
Blessed91 - 110AS----19620-80011
Saintly111 - 130AS----24820-120013
Awesome131 - 150AS----281220-200015
Holy151 - 170AS----352200-600017
Godly171 - 200AS----606200-700020


+% Chance To Hit

PrefixValueOccurenceqlvlBase-MaxMultiplier
Tin-10 - -6--W-BJ3---3
Brass-5 - -1--W-BJ1---2
Bronze1 - 5--W-BJ1100-5002
Iron6 - 10--W-BJ4600-10003
Steel11 - 15--W-BJ61100-15005
Silver16 - 20--W-BJ91600-20007
Gold21 - 30--W-BJ122100-30009
Platinum31 - 40--W-B-163100-400011
Mithril41 - 60--W-B-204100-600013
Meteoric61 - 80--W-B-236100-1000015
Weird81 - 100--W-B-3510100-1400017
Strange101 - 150--W-B-6014100-2000020


+% Chance To Hit, +% Damage

PrefixTo HitDamageOccurrenceqlvlBase-MaxMultiplier
Clumsy-10 - -6-75 - -50--WTB-5---7
Dull-5 - -1-45 - -25--WTB-1---5
Sharp1 - 520 - 35--WTB-1350-9505
Fine6 - 1036 - 50--WTB-61100-17007
Warrior's11 - 1551 - 65--WTB-101850-245013
Soldier's16 - 2066 - 80--WT--152600-395017
Lord's21 - 3081 - 95--WT--194100-595021
Knight's31 - 4096 - 110--WT--236100-845026
Master's41 - 50111 - 125--WT--288600-1300030
Champion's51 - 75126 - 150--WT--4015200-2400033
King's76 - 100151 - 175--WT--2824100-3500038
Doppleganger's21 - 3081 - 95--Wt--112000-240010
  • Sharp is bugged in that the game treats it like a cursed item and therefore NPCs will never sell it.
  • Doppleganger is found only in Hellfire. It has a 10% chance of duplicating any regular monster. Does not work on bosses.


+% Damage

PrefixValueOccurrenceqlvlBase-MaxMultiplier
Useless-100--WtB-5---8
Bent-75 - -50--WtB-3---4
Weak-45 - -25--WtB-1---3
Jagged20 - 35--WtB-4250-4503
Deadly36 - 50--WtB-6500-7004
Heavy51 - 65--WtB-9750-9505
Vicious66 - 80--WtB-121000-14508
Brutal81 - 95--WtB-161500-195010
Massive96 - 110--WtB-202000-245013
Savage111 - 125--W-B-232500-300015
Ruthless126 - 150--W-B-3510100-1500017
Merciless151 - 175--W-B-6015000-2000020
Decay150 - 250--WtB-1200-2002
Crystalline200 - 280--W---51000-30003
  • Decay and Crystalline are only found in Hellfire.
  • Decay: Bonus decreases 5% each hit. When it reaches -100% the item is destroyed.
  • Crystalline: Item has -30 to -70% lower durability


% Resist Magic

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

PrefixValueOccurrenceqlvlBase-MaxMultiplier
White10-20ASWTBJ4500-15002
Pearl21-30ASWTBJ102100-30002
Ivory31-40ASWTBJ163100-40002
Crystal41-50ASWTBJ208200-120003
Diamond51-60ASWTBJ2617100-200005


% Resist Fire

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

PrefixValueOccurrenceqlvlBase-MaxMultiplier
Red10-20ASWTBJ4500-15002
Crimson21-30ASWTBJ102100-30002
Crimson31-40ASWTBJ163100-40002
Garnet41-50ASWTBJ208200-120003
Ruby51-60ASWTBJ2617100-200005


% Resist Lightning

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

PrefixValueOccurrenceqlvlBase-MaxMultiplier
Blue10-20ASWTBJ4500-15002
Azure21-30ASWTBJ102100-30002
Lapis31-40ASWTBJ163100-40002
Cobalt41-50ASWTBJ208200-120003
Sapphire51-60ASWTBJ2617100-200005


% Resist All

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

PrefixValueOccurrenceqlvlBase-MaxMultiplier
Topaz10 - 15ASWTBJ82000-50003
Amber16 - 20ASWTBJ127400-100003
Jade21 - 30ASWTBJ1811000-150003
Obsidian31 - 40ASWTBJ2424000-400004
Emerald41 - 50-SWTB-3161000-750007


+ Spell Levels

PrefixValueOccurrenceqlvlBase-MaxMultiplier
Angel's1---T--15250002
Arch-Angel's2---T--25500003


Increases charges

Plentiful doubles the charges on the staff. Bountiful triples them.

PrefixValueOccurrenceqlvlBase-MaxMultiplier
Plentiful2---T--420002
Bountiful3---T--930003


Elemental Hit Damage

PrefixValueOccurrenceqlvlBase-MaxMultiplier
Flaming1-10--WT--750002
Lightning2-20--WT--18100002


Other Effects

PrefixValueOccurrenceqlvlBase-MaxMultiplier
jester's 1,2,3,4,5each swing does x0-6 dmg 6--W---712003
  1. Does not work versus players.
  2. These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
  3. Only available in Hellfire.
  4. Damage bonus applies to total damage, not just weapon damage.
  5. A prefix.
  6. The game erroneously states it does Ă—0-5. Average value is x2. Does not work against Diablo or unique monsters.


Suffixes

+ Strength

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of frailty-10 - -6ASW-BJ3---3
of weakness-5 - -1ASWtBJ1---2
of strength1 - 5ASWtBJ1200-10002
of might6 - 10ASW-BJ51200-20003
of power11 - 15ASW-BJ112200-30004
of giants16 - 20A-W-BJ173200-50007
of titans21 - 30--W--J235200-1000010


+ Magic

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of the fool-10 - -6ASWTBJ3---3
of dyslexia-5 - -1ASWTBJ1---2
of magic1 - 5ASWTBJ1200-10002
of the mind6 - 10ASWTBJ51200-20003
of brilliance11 - 15ASWTBJ112200-30004
of sorcery16 - 20A-WTBJ173200-50007
of wizardry21 - 30---T-J235200-1000010


+ Dexterity

SuffixValueOccurenceqlvlBase-MaxMultiplier
of paralysis-10 - -6ASW-BJ3---3
of atrophy-5 - -1ASWtBJ1---2
of dexterity1 - 5ASWtBJ1200-10002
of skill6 - 10ASW-BJ51200-20003
of accuracy11 - 15ASW-BJ112200-30004
of precision16 - 20A-W-BJ173200-50007
of perfection21 - 30----BJ235200-1000010


+ Vitality

SuffixValueOccurenceqlvlBase-MaxMultiplier
of illness-10 - -6ASW-BJ3---3
of disease-5 - -1ASWtBJ1---2
of vitality1 - 5ASWtBJ1200-10002
of zest6 - 10ASW-BJ51200-20003
of vim11 - 15ASW-BJ112200-30004
of vigor16 - 20A-W-BJ173200-50007
of life21 - 30-----J235200-1000010


+ All Attributes

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of trouble-10 - -6ASWtBJ12---10
of the pit-5 - -1ASWtBJ5---5
of the sky1 - 3ASWtBJ5800-40005
of the moon4 - 7ASWtBJ114800-800010
of the stars8 - 11A-W-BJ178800-1200015
of the heavens12 - 15--W-BJ2512800-2000020
of the zodiac16 - 20-----J3020800-4000030


+ Life

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of the vulture-25 - -11AS---J4---4
of the jackal-10 - -1AS---J1---2
of the fox10 - 15AS---J1100-10002
of the jaguar16 - 20AS---J51100-20003
of the eagle21 - 30AS---J92100-40005
of the wolf30 - 40AS---J154100-60007
of the tiger41 - 50AS---J216100-100009
of the lion51 - 60A----J2710100-1500011
of the mammoth61 - 80A-----3515100-1900012
of the whale81 - 100A-----6019100-3000013


+ Damage

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of quality1 - 2--WtB-2100-2002
of maiming3 - 5--WtB-71300-15003
of slaying6 - 8--W---152600-30005
of gore9 - 12--W---254100-50008
of carnage13 - 16--W---355100-1000010
of slaughter17 - 20--W---6010100-1500013


+% Durability

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of fragility=1ASW---3---4
of brittleness-75 - -26ASW---1---2
of sturdiness26 - 75ASWt--11002
of craftsmanship51 - 100ASWt--62002
of structure101 - 200ASWt--123002
of many100----B-37502
of plenty200----B-715003
of the agesIndesASWt--256005


+% Light Radius

Your character's light radius determines how far away monsters must be to become aware of you. Sorcerers generally want a large light radius, so they'll see targets coming far enough away to hit them with spells, but Warriors and other melee fighters can be more effective with a lower radius, since that means fewer monsters will see them at once.

Stealth mode: One technique is to play melee fighters with -80% light radius, in what's called "stealth mode." This, especially when paired with Infravision, allows players to advance almost into melee range of monsters before they become aware of you. In stealth mode it's possible to clear large open rooms one or two monsters at a time, since only the one(s) you're right beside will activate.

  • 'Maximum values: +50% or -80%. More than +50% or less than -80% has no additional effect.
  • A character's light radius is always one square less in the catacombs than in the other parts of the Labyrinth.
  • Light radius change bug: A character's light radius is fixed to the highest value it has been has on a given level.
SuffixValueOccurrenceqlvlBase-MaxMultiplier
of the dark-40A-W--J6---3
of the night-20A-W--J3---2
of light20A-W--J47502
of radiance40A-W--J815003


% Steal Life

Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix. Life leech modifiers never occur on bows, and it's not possible to leech life or mana using a bow, even if the leech comes from another item.

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of the leech3--W---875003
of blood5--W---19150003
  • The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits, Shadowhawk, and The Eater of Souls are all treated as items of blood. Does not work against players.


% Steal Mana

Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix. Mana leech modifiers never occur on bows, and it's not possible to leech life or mana while using a bow, even if the leech comes from another item.

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of the bat3--W---875003
of vampires5--W---19150003
  • The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. The Eater of Souls is treated as an item of vampire. Does not work against players.


Damages Target's Armor

Lowers the target's AC, making the monster easier to hit.

SuffixDiablo Value:
Lowers AC by:
Hellfire Value:
Lowers AC by:
OccurrenceqlvlBase-MaxMultiplier
of piercing2 - 625%--W-B-110003
of puncturing4 - 1250%--W-B-920006
of bashing8 - 2475%--W---17400012
  • In Diablo the target's AC is lowered by a random number from within the range listed.
    • The value is determined at the time of the item's creation, and is not reflected in the character screen.
  • In Hellfire the target's AC is lowered by the listed %.
    • Add 12.5% when used by a Barbarian.


Fire Arrows Damage

There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too high or negligible.

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of flame1-3----B-120002
of fire1-6----B-1140004
of burning1-16----B-3560006


Lightning Arrows Damage

There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too high or negligible.

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of shock1-6----B-1360002
of lightning1-10----B-2180004
of thunder1-20----B-60120006


Reduces Damage Taken

  • These bonuses are applied to all types of damage from monsters and traps, including spells, but does not work in PvP.
  • Damage is reduced before any resistance is applied, but after the "of thieves" effect (50% damage from traps.)
  • Damage is never reduced below 1.
SuffixValueOccurrenceqlvlBase-MaxMultiplier
of pain+4 - +2AS---J4---4
of tears+1AS---J2---2
of health1AS---J22002
of protection2AS----64004
of absorption3AS----12100110
of deflection4A-----20250015
of osmosis5 - 6A-----507500-1000020


Attack Speed

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of readinessquick--WTB-120002
of swiftnessfast--WTB-1040004
of speedfaster--WT--1980008
of hastefastest--WT--271600016
  • Readiness is bugged and has no effect in Diablo.
  • Readiness and Swiftness in Hellfire make the arrows move faster, instead of increasing the firing rate. (This mildly increases the To Hit on distant targets, but is of very little value.)
  • Speed and Haste give the same benefit in Diablo (despite the v1.07 patch claiming that Haste was faster, as it's meant to be).
  • Bards only benefit from their faster weapon when dual wielding.


Hit Recovery

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of balancefastA----J120002
of stabilityfasterA----J1040004
of harmonyfastestA----J2080008
  • A character with more than one such item only benefits from the fastest one. They do not add up or stack.
    • There is one exception; if a character in Diablo (but not Hellfire) wears at least one of each, then their hit recovery will be .05 faster than "of harmony" alone. See the Character page for details and times.


Other Effects

SuffixValueOccurrenceqlvlBase-MaxMultiplier
of blocking 2fast block-S----540004
of corruptionuser loses all manaASW---5-10002
of the bear 2knocks target back--WTB-57502
of thieves 1,2,3absorbs 1/2 trap dmgAS---J1115002
of thorns 1,2attacker takes 1-3 damageAS----15002
of devastation 1,2,4,5,65% chance of doing 3x dmg--WtB-112003
of peril 1,2,4,6,7x2 damage to monster
x1 damage to user
--WtB-55001
  1. Does not work versus players.
  2. These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
  3. In Hellfire it also absorbs half arrow and magical damage (magic, fire, lightning and apocalypse) from monster attacks. It is applied before both -damage and resistance.
  4. Only available in Hellfire.
  5. Damage bonus applies to total damage, not just weapon damage.
  6. Does not work on bows.
  7. Affects total damage versus monsters but only weapon damage and character damage versus user. This damage is modified by any -damage from enemies, though.