A page from the Diabloii.net archives, showing the design progress of the Thorned Hulk, from concept art through rendering into the final game appearance.
|Every monster starts off with an initial design sketch made by a character artist.||The sketch is then used to begin 3-D modeling of the monster. First, a wireframe model is built by manipulating polygons.|
|Textures are then applied to the faces of the polygons, which make up the monster.||The finished model can then be rendered at game resolution, or at a higher resolution for other purposes such as cinematics and press materials.|
|And here we see the finished product, in two screenshots from Act III.|