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	<id>https://www.purediablo.com/d2wiki/index.php?action=history&amp;feed=atom&amp;title=Warrior_101</id>
	<title>Warrior 101 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.purediablo.com/d2wiki/index.php?action=history&amp;feed=atom&amp;title=Warrior_101"/>
	<link rel="alternate" type="text/html" href="https://www.purediablo.com/d2wiki/index.php?title=Warrior_101&amp;action=history"/>
	<updated>2026-06-04T07:12:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://www.purediablo.com/d2wiki/index.php?title=Warrior_101&amp;diff=24183&amp;oldid=prev</id>
		<title>82.41.176.69: /* Shrines */</title>
		<link rel="alternate" type="text/html" href="https://www.purediablo.com/d2wiki/index.php?title=Warrior_101&amp;diff=24183&amp;oldid=prev"/>
		<updated>2011-10-03T04:14:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Shrines&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:14, 3 October 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l387&quot;&gt;Line 387:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 387:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;D1 masternav|Basics&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diablo items&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:D1 Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:D1 Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Diablo I]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Diablo I]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.41.176.69</name></author>
	</entry>
	<entry>
		<id>https://www.purediablo.com/d2wiki/index.php?title=Warrior_101&amp;diff=11040&amp;oldid=prev</id>
		<title>82.41.176.69 at 23:58, 14 February 2009</title>
		<link rel="alternate" type="text/html" href="https://www.purediablo.com/d2wiki/index.php?title=Warrior_101&amp;diff=11040&amp;oldid=prev"/>
		<updated>2009-02-14T23:58:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:58, 14 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;better in no time. But your money will be gone. There are two&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;better in no time. But your money will be gone. There are two&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;philosophies that both have their merits:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;philosophies that both have their merits:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Save your cash until after your first venture against the evil&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Save your cash until after your first venture against the evil hordes, and try to buy a decent set of leather armor asap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;  &lt;/del&gt;hordes, and try to buy a decent set of leather armor asap.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Buy two small healing potions from the local healer. Both have their pros and cons - in the end it&amp;#039;s up to everyone&amp;#039;s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Buy two small healing potions from the local healer.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both have their pros and cons - in the end it&amp;#039;s up to everyone&amp;#039;s&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;preference...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;preference...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>82.41.176.69</name></author>
	</entry>
	<entry>
		<id>https://www.purediablo.com/d2wiki/index.php?title=Warrior_101&amp;diff=11039&amp;oldid=prev</id>
		<title>82.41.176.69 at 23:58, 14 February 2009</title>
		<link rel="alternate" type="text/html" href="https://www.purediablo.com/d2wiki/index.php?title=Warrior_101&amp;diff=11039&amp;oldid=prev"/>
		<updated>2009-02-14T23:58:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This colorfully-written guide to low-mid level Warrior play was written by Armin.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
Good morning , Ladies...&lt;br /&gt;
&lt;br /&gt;
Sit down, and cut the chatter.&lt;br /&gt;
&lt;br /&gt;
My name is Wolfslayer, First Lieutenant, service number K302, second&lt;br /&gt;
regiment of the Lady Katrina&amp;#039;s guards, Knights of Justice. Warrior of&lt;br /&gt;
the 29th circle. I&amp;#039;m here to talk about Bushido - the way of the&lt;br /&gt;
warrior.&lt;br /&gt;
&lt;br /&gt;
There is an excellent [[Warrior_Bolty|lecture by General Bolty]] going on next door,&lt;br /&gt;
that covers all the finer points of strategy and tactics for the&lt;br /&gt;
experienced Warrior. But I advise that all of you who have just come&lt;br /&gt;
in fresh from boot camp, listen to some tips for the common grunt&lt;br /&gt;
first. After all, you&amp;#039;ll want to survive the time and endless battles&lt;br /&gt;
it takes, to BECOME a Warrior of the 35th or higher circle in the&lt;br /&gt;
first place...&lt;br /&gt;
&lt;br /&gt;
You can quit that &amp;quot;Sir, yes, Sir!&amp;quot; routine, ladies... You&amp;#039;re not in&lt;br /&gt;
boot camp anymore and I&amp;#039;m not your drill instructor. You should&lt;br /&gt;
nevertheless listen to what you&amp;#039;re gonna hear here, because it may&lt;br /&gt;
keep your butt out of trouble...&lt;br /&gt;
&lt;br /&gt;
Now, you learned the basics. You should be in good physical shape, and&lt;br /&gt;
know how to handle the standard issue Tristram Defense Forces short&lt;br /&gt;
sword, buckler and club without embarrassing yourselves. Most of you&lt;br /&gt;
may have neglected the more theoretical and mental aspects of their&lt;br /&gt;
training, but I&amp;#039;ll address that later.&lt;br /&gt;
&lt;br /&gt;
The first question in most cases is usually, what to do with the money&lt;br /&gt;
you received when leaving basic training. Many tend to buy the best&lt;br /&gt;
protective equipment they can get for 100 gold from that overcharging&lt;br /&gt;
local blacksmith... I would advise otherwise. The cloak and simple cap&lt;br /&gt;
you may be able to afford won&amp;#039;t last for long. You&amp;#039;ll find - and NEED -&lt;br /&gt;
better in no time. But your money will be gone. There are two&lt;br /&gt;
philosophies that both have their merits:&lt;br /&gt;
* Save your cash until after your first venture against the evil&lt;br /&gt;
  hordes, and try to buy a decent set of leather armor asap.&lt;br /&gt;
* Buy two small healing potions from the local healer.&lt;br /&gt;
Both have their pros and cons - in the end it&amp;#039;s up to everyone&amp;#039;s&lt;br /&gt;
preference...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Into Combat==&lt;br /&gt;
&lt;br /&gt;
Ok, now you enter the dungeons, searching for your first clash with&lt;br /&gt;
the evil hordes... Heed a few simple things and you will prevail.&lt;br /&gt;
&lt;br /&gt;
First of all: Don&amp;#039;t charge blindly into the fray. Hollow machismo like&lt;br /&gt;
that will certainly kill you. A wise Warrior will seek to be in&lt;br /&gt;
control of the battle at any time. Don&amp;#039;t let the enemy dictate your&lt;br /&gt;
actions. By advancing slowly you should control how many enemies you&lt;br /&gt;
will face.&lt;br /&gt;
&lt;br /&gt;
[Technical side note: Don&amp;#039;t left click at every enemy you see,&lt;br /&gt;
especially not if they are at the other end of the screen! Your char&lt;br /&gt;
will walk towards it and activate more, as he closes... Unless you are&lt;br /&gt;
well over-equipped this will kill you in the long run.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Positioning==&lt;br /&gt;
&lt;br /&gt;
Advance. Watch. Listen. Analyze the situation. Let the enemies close&lt;br /&gt;
on you and engage them at your terms. Look for a good position. Don&amp;#039;t&lt;br /&gt;
hesitate to RETREAT to one. Retreating to a better position has&lt;br /&gt;
nothing to do with cowardice. But getting surrounded and killed has&lt;br /&gt;
very much to do with stupidity.&lt;br /&gt;
&lt;br /&gt;
Good positions are: Next to a wall. That eliminates 3 positions from&lt;br /&gt;
which something could attack you. Next to a corner. Especially if you&lt;br /&gt;
just retreated around it. This will channel the enemies into attacking&lt;br /&gt;
you single file and keep them from surrounding you for the few seconds&lt;br /&gt;
you need to finish some off. IN FRONT of a door. Don&amp;#039;t stand IN the&lt;br /&gt;
door at first. This will allow 3 enemies to attack you at once.&lt;br /&gt;
Standing one step in front of it, you can finish of ARMIES of monsters&lt;br /&gt;
one by one... Natural choke points. Like between pillars, barrels,&lt;br /&gt;
anything that keeps you from being surrounded.&lt;br /&gt;
&lt;br /&gt;
==Healing Potions==&lt;br /&gt;
&lt;br /&gt;
A note on healing potions: I use the small ones Pepin offers until&lt;br /&gt;
very late in my career. Unless money is of no more concern, the small&lt;br /&gt;
ones offer the better value for your gold. As you should never let&lt;br /&gt;
your life drop too far, you&amp;#039;d waste a lot from the expensive big pots&lt;br /&gt;
by drinking them early... I like to gulp a healing pot when my life is&lt;br /&gt;
down below 50%, just to be on the safe side... With small pots, you&amp;#039;re&lt;br /&gt;
using your money to better effect.. And: learn to access your belt&lt;br /&gt;
well! If you have to think about where in it your next potion is, in a&lt;br /&gt;
tight spot you will die. None of the advanced strategies ever has the&lt;br /&gt;
slightest chance to work, if you don&amp;#039;t manage to keep yourself alive&lt;br /&gt;
by drinking potions at the proper moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection==&lt;br /&gt;
&lt;br /&gt;
Now, which weapons should you use in the beginning? The basic problem&lt;br /&gt;
is: the old church and it&amp;#039;s catacombs are infested by the undead...&lt;br /&gt;
You&amp;#039;ll find many skeletons, and as they have no flesh left to cut,&lt;br /&gt;
your sword will only be half effective. A blunt weapon, OTOH, will&lt;br /&gt;
even do some extra damage against them. BUT: There are also animals&lt;br /&gt;
that will attack you. The scavengers and their stronger brethren take&lt;br /&gt;
only half damage from clubs, but extra damage from swords, so it can&lt;br /&gt;
often be a tough choice... Same goes for all the winged fiends - they&lt;br /&gt;
are animals, too... Well, I for my part take a sword, or any edged&lt;br /&gt;
weapon as my default weapon. The reasoning is: The scavengers and&lt;br /&gt;
winged fiends are usually more dangerous than the skeletons. If I meet&lt;br /&gt;
a mix of creatures, I&amp;#039;d rather kill the dangerous ones quick and take&lt;br /&gt;
some more swings at the skeletons. With some practice (and I advise to&lt;br /&gt;
practice all aspects of your skills anyway) you can switch weapons&lt;br /&gt;
quickly, especially if you heed my advice to advance with care, if you&lt;br /&gt;
see a large pack of skeletons advancing. On level three of the church&lt;br /&gt;
you will NEED a good blunt weapon, as this is the realm of King Leoric&lt;br /&gt;
and his skeletal hordes... (I&amp;#039;ll come to that later)&lt;br /&gt;
&lt;br /&gt;
[Side note: forget blunt weapons or switching weapons once you enter&lt;br /&gt;
nightmare or hell difficulty... The skeletons there drop just as well&lt;br /&gt;
from your sword as they lack 100, respectively 200 hit points due to an&lt;br /&gt;
unfixed bug]&lt;br /&gt;
&lt;br /&gt;
As a Warrior, you&amp;#039;ll need to constantly improve your weapons and&lt;br /&gt;
armor. Always look for the best armor you can find. Enchantments that&lt;br /&gt;
add to your abilities are nice, but you should focus on the best&lt;br /&gt;
possible protection. Select enchantments that increase the armor class&lt;br /&gt;
above all else. Same goes for the shield - and you should use one at&lt;br /&gt;
all times - a good AC is paramount, everything else is a nice added&lt;br /&gt;
bonus, if you can get it. And remember Colonel Da O&amp;#039;Toth&amp;#039;s important&lt;br /&gt;
addition: Only a shield will let you block attacks, that would&lt;br /&gt;
otherwise hit you. Arrows, too, and even spells, if your resistance is&lt;br /&gt;
low.&lt;br /&gt;
&lt;br /&gt;
[Important note for Hellfire owners: In Hellfire you might wish to&lt;br /&gt;
reconsider this. Blocking works slightly different than in classic&lt;br /&gt;
Diablo there. A Warrior with shield or a monk with staff will try to&lt;br /&gt;
block BEFORE hits or resistance are calculated. That way they can&lt;br /&gt;
literally &amp;quot;block themselves to death&amp;quot;. The so called &amp;quot;block stun&amp;quot; can&lt;br /&gt;
be deadly if you&amp;#039;re facing some ranged attackers that would normally&lt;br /&gt;
not cause that much damage, but force you to block ALL their attacks&lt;br /&gt;
now... Then you can&amp;#039;t hit back - especially the melee monsters that&lt;br /&gt;
might be there, too. Well - in short: My Hellfire Warrior uses a&lt;br /&gt;
two-handed sword :)]&lt;br /&gt;
&lt;br /&gt;
I advise to use a good sword, or other one handed weapon. Axes swing&lt;br /&gt;
slower, and they, as do Mauls, rob you of the shield&amp;#039;s protection AND&lt;br /&gt;
the ability to block attacks with it. The higher damage an axe or maul&lt;br /&gt;
might offer is, IMO not worth it. For the helm again, take one that&lt;br /&gt;
has a good AC above all else. Secondary enchantments are nice, but no&lt;br /&gt;
use if you are hit too often... In the beginning, you should pick up&lt;br /&gt;
and sell everything you find lying around in the dungeons (except&lt;br /&gt;
perhaps rags and bucklers...) to raise the money for better equipment.&lt;br /&gt;
Conserve your money, by repairing your gear yourself. This will lower&lt;br /&gt;
the durability some, but in the beginning your equipment will be&lt;br /&gt;
raplaced by better things frequently. Let Grizwold fix only those&lt;br /&gt;
items you think you will keep for a longer time.&lt;br /&gt;
&lt;br /&gt;
Oh, and something to heed for later: You may wish to keep a set of&lt;br /&gt;
replacement gear (probably the last set you used, before you found&lt;br /&gt;
better) in town, for the utmost emergency. If you die and only the&lt;br /&gt;
recall to town enchantment can bring you back from the dead, all your&lt;br /&gt;
gear not in your enchanted backpack will remain in the dungeon. To&lt;br /&gt;
retrieve it can be a pain in the butt for us, who depend most on their&lt;br /&gt;
steel... A good reason to learn the Telekinesis spell as soon as you&lt;br /&gt;
can. Retrieve your gear from a safe position, then show those nasties&lt;br /&gt;
who&amp;#039;s the boss again...&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ll not discuss jewelry here - in the beginning be glad if you can&lt;br /&gt;
find ANYTHING useful... Later on, some enchantments that add to-hit&lt;br /&gt;
chance, life, resistances or all stats are very handy. Refer to [[Warrior Bolty|Gen.&lt;br /&gt;
Bolty&amp;#039;s advanced lecture]] for details... Only note: The &amp;quot;of thieves&amp;quot;&lt;br /&gt;
enchantment is something never to pass up if you find it. Due to a&lt;br /&gt;
misspelling in the magic formula, it not only halves the damage you&lt;br /&gt;
receive from traps, but from EVERY ranged monster attack - be it arrow&lt;br /&gt;
or magic. [Ed. note:  This has been fixed in version 1.07 - it is now&lt;br /&gt;
limited to trap damage as originally intended.]&lt;br /&gt;
&lt;br /&gt;
The choice of weaponry is a philosophy in itself. I&amp;#039;ll only mention&lt;br /&gt;
two basic considerations: Always look out for two things: Do I HIT the&lt;br /&gt;
enemies most of the time, and do I cause enough damage to &amp;quot;stun&amp;quot; them,&lt;br /&gt;
i.e. do they recoil from the shock and pain if I hit them? If the&lt;br /&gt;
answer to both questions is &amp;quot;yes&amp;quot;, your weapon is fine, if not: look&lt;br /&gt;
for some better weapon that fixes the problem. Never throw items away,&lt;br /&gt;
that improve your magic skill, even if you are not going to wear them&lt;br /&gt;
in combat. Use them in town, to boost your understanding of the magic&lt;br /&gt;
arts and read a few more spellbooks! (Some call these things their&lt;br /&gt;
&amp;quot;reading glasses&amp;quot;...) Note that these glasses can come in handy in&lt;br /&gt;
item retrieval, too. Everything that helps you cast more spells will&lt;br /&gt;
help, once your best armor and weapon lie at the feet of some monsters&lt;br /&gt;
that killed you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
Some notes on spells: Many Warriors disdain the use of magic. They&lt;br /&gt;
think it not &amp;quot;honorable&amp;quot;, or a waste of effort. I couldn&amp;#039;t agree less.&lt;br /&gt;
I think that a wise Warrior will use any means at his disposal,&lt;br /&gt;
including all the spells he might come upon and learn in his travels.&lt;br /&gt;
Of course, one should not focus on offensive spells... We&amp;#039;re simply no&lt;br /&gt;
match for the sorcerors, or even the sisters here. You&amp;#039;ll always cast&lt;br /&gt;
too slow and hit too badly, to punch it with a fireball... But&lt;br /&gt;
especially early on, there are a lot of spells that will help you&lt;br /&gt;
greatly. Healing is the first. Learn it ASAP. Use your limited mana&lt;br /&gt;
and all the potions you may come upon, to preserve healing potions.&lt;br /&gt;
You will last longer. Don&amp;#039;t bother with firebolt or charged bolt too&lt;br /&gt;
much... You&amp;#039;ll do more damage with a sword... Sometimes, ranged&lt;br /&gt;
attackers can be an exception, but you&amp;#039;ll still not be very good at&lt;br /&gt;
it...&lt;br /&gt;
&lt;br /&gt;
Holy Bolt can come in handy early on, as you can take out some&lt;br /&gt;
of these pesky skeleton archers with it. They can really be a pest,&lt;br /&gt;
they flee from you and make you look like a porcupine at times. Holy&lt;br /&gt;
Bolt, even at your poor casting speed, can be quicker that chasing&lt;br /&gt;
them around. And as they tend to stand still while firing at you,&lt;br /&gt;
you&amp;#039;ll even hit them most of the time... &lt;br /&gt;
&lt;br /&gt;
Forget Inferno. For it to&lt;br /&gt;
work, the critters have to be close. And if they are close... *pats&lt;br /&gt;
the hilt of his sword* The very best early support spell is a decent&lt;br /&gt;
Fire Wall. Once you can cast one, it can be a great addition to your&lt;br /&gt;
fighting skills. Positioned behind the door you are fighting in front&lt;br /&gt;
of, or cast behind you to cover a retreat, it will weaken, even kill&lt;br /&gt;
lots of enemies before they close in. Later in the game, your skill&lt;br /&gt;
will probably not suffice, to keep the Fire Wall hot enough to&lt;br /&gt;
severely damage the tougher creatures. But early on, learn it and&lt;br /&gt;
learn to use it well. Town portal is a must to make you dungeon trips&lt;br /&gt;
more safe, AND more convenient... [Always cast a Town Portal in the&lt;br /&gt;
first safe corner on a new level!] Lightning, like Fireball,&lt;br /&gt;
Elemental, Chain Lightning, Flame Wave, has its drawbacks for a&lt;br /&gt;
Warrior. All these spells can be used to some effect, but face it -&lt;br /&gt;
you&amp;#039;ll not even come close to a sorcerer&amp;#039;s prowess with them... A&lt;br /&gt;
Guardian, later on, can be effective to recon around corners, to draw&lt;br /&gt;
out enemies and to support you with some firepower while you are&lt;br /&gt;
fighting. I will not even mention the spells of the 4th degree...yet.&lt;br /&gt;
Gen. Bolty covers the finer points of Telekilling, but leave that for&lt;br /&gt;
later... MUCH later...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
My opinion on training: Early on, as you gather experience, you&amp;#039;ll&lt;br /&gt;
want to improve your stats. But what to focus on? I might be in&lt;br /&gt;
contradiction to many, but: early on, don&amp;#039;t improve your strength too&lt;br /&gt;
much! Practice your hand-eye coordination, and raise your dex. This&lt;br /&gt;
will be VITAL for blocking with your shield, and hitting your&lt;br /&gt;
opponents. Harden your constitution, to improve vitality. You&amp;#039;ll last&lt;br /&gt;
longer in battle. AND: Put some effort into your mental skill, and&lt;br /&gt;
learn magic, at least to stage 17 early, so you may learn healing, and&lt;br /&gt;
other spells later. Only train your strength from time to time, in&lt;br /&gt;
order to be able to use the next better weapon or armor. The only&lt;br /&gt;
benefit apart from that, is better damage in melee. And that depends&lt;br /&gt;
HEAVILY on your experience. A Warrior of the 10th circle, for&lt;br /&gt;
instance, needs 10 points of strength for a single added point of&lt;br /&gt;
damage. Once you are MUCH higher, pump all the iron you can, and get&lt;br /&gt;
your strength REALLY up.&lt;br /&gt;
&lt;br /&gt;
[Or, put simple: Blocking, to-hit chance and AC bonus are based on&lt;br /&gt;
dex, High vitality gives more hit points and magic the ability to use&lt;br /&gt;
spells. Str*clvl/100 is the damage bonus you get in melee. As you see,&lt;br /&gt;
that is only really interesting at higher levels. The only other thing&lt;br /&gt;
Str is good for, is wearing better armor and weapons.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Some basic strategies==&lt;br /&gt;
&lt;br /&gt;
I already mentioned the use of proper positioning, choke points and&lt;br /&gt;
the right speed of advancement/retreat against melee monsters. But now&lt;br /&gt;
comes the hard part: what to do against those cowardly ranged&lt;br /&gt;
attackers, that can REALLY ba a pain in the butt? Well, there is no&lt;br /&gt;
golden way, but there are quite a few things that work. Decide which&lt;br /&gt;
one to use depending on personal preferences and the situation. Think&lt;br /&gt;
before acting, and use your brains, not just your brawns.&lt;br /&gt;
&lt;br /&gt;
The most important thing first: Don&amp;#039;t get obsessed about chasing a&lt;br /&gt;
fleeing enemy. Abort the pursuit, as soon as it takes you into&lt;br /&gt;
undiscovered territory. I have seen many a fresh recruit die, when a&lt;br /&gt;
fleeing monster - be it a goat archer or a fallen one - lured him into&lt;br /&gt;
a pack of other creatures. Be patient. They will return. If you&lt;br /&gt;
activate some other, retreat, and finish off the pursuers first, then&lt;br /&gt;
return to the one that fled.&lt;br /&gt;
&lt;br /&gt;
Try to use holy bolts, once you know the spell against skeleton&lt;br /&gt;
archers. Use Fire Walls later, to keep Goat Archers from fleeing (or&lt;br /&gt;
to barbecue them WHILE fleeing...).&lt;br /&gt;
&lt;br /&gt;
Later, against some of the spell-casting types, like Magistrates or&lt;br /&gt;
Cabalists, even Advocates, if nothing else works and you are alone,&lt;br /&gt;
consider the use of a bow! You might not be as precise or as fast with&lt;br /&gt;
it as one of the sisters, but against those teleporting demons, a bow&lt;br /&gt;
can be your best friend at low levels!&lt;br /&gt;
&lt;br /&gt;
But above all, practice the art of cornering ranged attackers. They&lt;br /&gt;
flee away from you - so retreat, circumvent them, drive the towards a&lt;br /&gt;
wall and then into a corner. Once there they won&amp;#039;t stand a chance. It&lt;br /&gt;
even works against those mages. Once cornered they can only teleport&lt;br /&gt;
on the spot and will surely fall for your sword. Visit Gen. Bolty&amp;#039;s&lt;br /&gt;
lecture for diagrams and further detail about it.&lt;br /&gt;
&lt;br /&gt;
Be careful about those spitting doggies - if they have a boss they&lt;br /&gt;
often fire a barrage of deadly spit that can drop you in seconds. A&lt;br /&gt;
fire wall, again, is your best friend against them. Try to stay JUST&lt;br /&gt;
out of their reach, and warm up their behinds with it... Try to&lt;br /&gt;
isolate the remains and finish them off one by one. Oh, and: Heed the&lt;br /&gt;
advice of Colonel O&amp;#039;Toth again and STAND STILL while fighting them!&lt;br /&gt;
Running around among them you&amp;#039;ll only end up standing in the puddles&lt;br /&gt;
of acid they leave behind when dying... [Translation: Use the SHIFT&lt;br /&gt;
key... see below...]&lt;br /&gt;
&lt;br /&gt;
One other kind of trouble makers are those flying fiends that &amp;quot;Blink&amp;quot;&lt;br /&gt;
to another spot. Especially when with a boss the can be VERY nasty,&lt;br /&gt;
surrounding you in no time. Use a bladed weapon, as they are animals&lt;br /&gt;
[1.5x damage from swords], and some Firewalls to soften them up. When&lt;br /&gt;
in doubt, retreat (cover it with a firewall if possible).&lt;br /&gt;
&lt;br /&gt;
A special mention goes to the Zombies of the &amp;quot;Black Death&amp;quot; variety.&lt;br /&gt;
Avoid them like the proverbial plague! They will cause sickness and a&lt;br /&gt;
degenerative condition, in which you lose health PERMANENTLY! Never&lt;br /&gt;
allow them to hit you! Use ranged attacks (Holy Bolt if possible), or&lt;br /&gt;
fight from a frim stand, to hit them before they hit you.&lt;br /&gt;
&lt;br /&gt;
[Technical note: Not only for them Black deaths: PRACTICE THE USE OF&lt;br /&gt;
THE SHIFT KEY! Many Warriors neglect it. Stand in a spot, and swing at&lt;br /&gt;
advancing enemies when they are still two squares away. That way you&lt;br /&gt;
can &amp;quot;catch&amp;quot; them the very moment they try to enter the adjacent square&lt;br /&gt;
- seemingly even still one away. This can also work fine when in&lt;br /&gt;
pursuit of a ranged attacker. Your char will not swing while a square&lt;br /&gt;
behind, but if you hold the shift key and take a swing out of the&lt;br /&gt;
movement, you can often catch them, too. And did I mention the&lt;br /&gt;
usefulness of the shift key in coop games? You&amp;#039;ll help those rogues a&lt;br /&gt;
lot if you don&amp;#039;t run around the enemies like a beheaded chicken...]&lt;br /&gt;
&lt;br /&gt;
And, the usual words about the two main bosses that might await you&lt;br /&gt;
early on:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss Advice==&lt;br /&gt;
&lt;br /&gt;
The [[Butcher]]... well, see if that strange toy that mage came up with,&lt;br /&gt;
that Landru automaton posts Prof. Pete&amp;#039;s &amp;quot;Basic Butcher Bashing 101&amp;quot;&lt;br /&gt;
somewhere... it can usually be found somewhere on the black board&lt;br /&gt;
here. Just some short pointers: Don&amp;#039;t think about using spells. You&amp;#039;ll&lt;br /&gt;
run out of mana long before you run out of butcher... using a bow&lt;br /&gt;
might work, if you can catch him behind a grate (he is too stupid to&lt;br /&gt;
open doors) or in the stairs down (he&amp;#039;s even to stupid to get out of&lt;br /&gt;
them). Otherwise, make sure you have some decent armor (leather or&lt;br /&gt;
hard leather, a decent cap and small shield should suffice), a good&lt;br /&gt;
weapon and a belt full of red pots, and bash it out with him... If you&lt;br /&gt;
don&amp;#039;t feel up to it, leave his door closed. Go down to get some more&lt;br /&gt;
training and perhaps a better weapon and return later.&lt;br /&gt;
&lt;br /&gt;
[[King Leoric]]... for him, too, there is an excellent treatment from&lt;br /&gt;
Prof. Pete that the automaton will continuously repost upon&lt;br /&gt;
requests... As he is a skeleton, use a blunt weapon. Preferably one&lt;br /&gt;
with a to-hit enchantment, as Leo can be hard to hit. You might try&lt;br /&gt;
some holy bolts, but with your slow casing speed and little mana,&lt;br /&gt;
you&amp;#039;ll have much more trouble than a sorc or one of the sisters...&lt;br /&gt;
&lt;br /&gt;
A side note: On occasion, I bashed both of them to death with a staff&lt;br /&gt;
of healing, when I had one... Just hit them again and again, and cast&lt;br /&gt;
a healing from the staff from time to time...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
&lt;br /&gt;
And the survival tip on [[D1 Shrines|shrines]]: DON&amp;#039;T TOUCH ANY YOU DON&amp;#039;T KNOW. Hands&lt;br /&gt;
off goat shrines and cauldrons. The Ornate, Sacred and Fascinating&lt;br /&gt;
shrine will give you 2 levels for insignificant spells, and diminish&lt;br /&gt;
your mana pool by one tenth. Many may think that loss to be&lt;br /&gt;
insignificant to a Warrior.. They couldn&amp;#039;t be more mistaken! We with&lt;br /&gt;
our limited supply of mana are even more dependent on it than those&lt;br /&gt;
over endowed sorcerers! Losing 40 out of 200 max mana is a lot WORSE&lt;br /&gt;
than loosing 100 out of a possible thousand! Check the list of shrine&lt;br /&gt;
effects in that field guide given below and proceed with extreme care!&lt;br /&gt;
&lt;br /&gt;
Well, heed this and you might just stay alive long enough, to qualify&lt;br /&gt;
for General Bolty&amp;#039;s lecture... But anyway, feel free to listen to it&lt;br /&gt;
right now. While much of the finer points might be outa reach for you&lt;br /&gt;
yet, it&amp;#039;ll give you good pointers on where to go to...&lt;br /&gt;
&lt;br /&gt;
Another thing you&amp;#039;ll need later on is some good reference. Look up&lt;br /&gt;
everything you&amp;#039;ll ever need in General (i.R.) [[Jarulf&amp;#039;s Guide|Jarulf&amp;#039;s field]].&lt;br /&gt;
&lt;br /&gt;
And remember, ladies: No one of you undisciplined grunts is gonna die&lt;br /&gt;
in that dungeon, without my written permission!! Is that clear?&lt;br /&gt;
&lt;br /&gt;
Dismissed.&lt;br /&gt;
&lt;br /&gt;
Wolfslayer_K302&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Diablo items}}&lt;br /&gt;
&lt;br /&gt;
[[category:D1 Strategy]]&lt;br /&gt;
[[category:Diablo I]]&lt;/div&gt;</summary>
		<author><name>82.41.176.69</name></author>
	</entry>
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