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	<id>https://www.purediablo.com/d2wiki/index.php?action=history&amp;feed=atom&amp;title=Hammers</id>
	<title>Hammers - Revision history</title>
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	<updated>2026-06-04T01:05:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.purediablo.com/d2wiki/index.php?title=Hammers&amp;diff=27891&amp;oldid=prev</id>
		<title>Rushster: Text replacement - &quot;(?m)^\s*=\s*([^=\n]+?)\s*=\s*$&quot; to &quot;== $1 ==&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.purediablo.com/d2wiki/index.php?title=Hammers&amp;diff=27891&amp;oldid=prev"/>
		<updated>2025-10-04T19:04:35Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;(?m)^\s*=\s*([^=\n]+?)\s*=\s*$&amp;quot; to &amp;quot;== $1 ==&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:04, 4 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clubs, hammers, maces and scepters are all shown as &amp;quot;Mace Class&amp;quot; in game. However, they are actually different weapon types and quite different when used for runewords.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clubs, hammers, maces and scepters are all shown as &amp;quot;Mace Class&amp;quot; in game. However, they are actually different weapon types and quite different when used for runewords.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hammers are weapons with a metal head and a wooden handle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hammers are weapons with a metal head and a wooden handle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;= Blunt Weapons &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Blunt Weapons=&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to clubs, maces, hammer, scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to clubs, maces, hammer, scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Weapon Speed&amp;#039;&amp;#039;&amp;#039;: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Weapon Speed&amp;#039;&amp;#039;&amp;#039;: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;= Normal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Normal=&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Numbers in () are values for the D2X Beta that differ from the D2 Stats. Expect further changes and tweaks in the final game. We will list D2X stats in gold where they vary from D2 stats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Numbers in () are values for the D2X Beta that differ from the D2 Stats. Expect further changes and tweaks in the final game. We will list D2X stats in gold where they vary from D2 stats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 110 Str means that for every 100 points in strength 110% of the weapon damage is added (compared to 100% in all other cases). Only three items in the game, all blunt weapons, have this bonus damage property.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 110 Str means that for every 100 points in strength 110% of the weapon damage is added (compared to 100% in all other cases). Only three items in the game, all blunt weapons, have this bonus damage property.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;= Exceptional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Exceptional=&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot;&gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All Exceptional items are Clvl 25 required in Diablo II. In the Expansion some are less than 25, but none are more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All Exceptional items are Clvl 25 required in Diablo II. In the Expansion some are less than 25, but none are more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; 110 Str means that for every 100 points in strength 110% of the weapon damage is added, or 1.1% per Str point. This gives this item 10% more damage than other comparable items. Only three items in the game, all blunt weapons listed on this page, have this bonus damage property.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; 110 Str means that for every 100 points in strength 110% of the weapon damage is added, or 1.1% per Str point. This gives this item 10% more damage than other comparable items. Only three items in the game, all blunt weapons listed on this page, have this bonus damage property.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;= Elite &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Elite=&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rushster</name></author>
	</entry>
	<entry>
		<id>https://www.purediablo.com/d2wiki/index.php?title=Hammers&amp;diff=27385&amp;oldid=prev</id>
		<title>82.41.176.69: Created page with &quot;Clubs, hammers, maces and scepters are all shown as &quot;Mace Class&quot; in game. However, they are actually different weapon types and quite different when used for runewords. Hammer...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.purediablo.com/d2wiki/index.php?title=Hammers&amp;diff=27385&amp;oldid=prev"/>
		<updated>2016-10-22T17:53:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Clubs, hammers, maces and scepters are all shown as &amp;quot;Mace Class&amp;quot; in game. However, they are actually different weapon types and quite different when used for runewords. Hammer...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Clubs, hammers, maces and scepters are all shown as &amp;quot;Mace Class&amp;quot; in game. However, they are actually different weapon types and quite different when used for runewords.&lt;br /&gt;
Hammers are weapons with a metal head and a wooden handle.&lt;br /&gt;
&lt;br /&gt;
=Blunt Weapons=&lt;br /&gt;
&lt;br /&gt;
In addition to clubs, maces, hammer, scepters and wands are also classified as blunt weapons, and all do 150% damage to the Undead. &lt;br /&gt;
&lt;br /&gt;
All blunt weapons in the game do 150% damage to the undead. This is like saying the item has a +50% damage modifier on it vs. the Undead. This adds 50% of the total non-elemental weapon damage on top.&lt;br /&gt;
&lt;br /&gt;
In Diablo II this is the only way to add damage just to the Undead, while in the Expansion there are affixes that add damage to Undead and others that add it to Demons.&lt;br /&gt;
&lt;br /&gt;
Mace-type weapons do have much less range than other weapons. Legendary Mallets (1 handed mace type) have only range 1, and Thunder Mauls (2 handed mace type) have only a range of 3. Therefore, mace-type items have the second least range of all item types, only surpassed by daggers. To compare, axes have the second greatest range of all item types, and some spears and polearms have the greatest range of 5. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage Bonus&amp;#039;&amp;#039;&amp;#039;: This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon&amp;#039;s total physical damage. All Maces are 110 Str, while most other melee weapons are 100 Str. This grants Maces 10% more damage bonus from stats.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Level&amp;#039;&amp;#039;&amp;#039;: Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon Speed&amp;#039;&amp;#039;&amp;#039;: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:blunt-war-hammer.gif]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1H: 11-20 Dmg (19-29)&amp;lt;br&amp;gt; 150% Dmg to Undead&amp;lt;br&amp;gt; 55 Durability&amp;lt;br&amp;gt; Str Req: 53&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 25&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 110 Str*&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 20&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: As/P&amp;lt;br&amp;gt; Slow: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:blunt-maul.gif]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Maul&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2H: 30-40 Dmg (30-43)&amp;lt;br&amp;gt; 150% Dmg to Undead&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; Str Req: 69&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 21&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-6&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 110 Str*&amp;lt;br&amp;gt; Inv Size: 2x4&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: D&amp;lt;br&amp;gt; Normal: N/S&amp;lt;br&amp;gt; Slow: Am/As/B/P&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:blunt-maul-great.gif]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2H: 35-55 Dmg (35-55)&amp;lt;br&amp;gt; 150% Dmg to Undead&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; Str Req: 99&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 32&amp;lt;br&amp;gt; Clvl Req: None&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-6&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 110 Str*&amp;lt;br&amp;gt; Inv Size: 2x3&lt;br /&gt;
| Weapon Speed: 20&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: D/S&amp;lt;br&amp;gt; Slow: N/P&amp;lt;br&amp;gt; Very Slow: Am/As/B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Numbers in () are values for the D2X Beta that differ from the D2 Stats. Expect further changes and tweaks in the final game. We will list D2X stats in gold where they vary from D2 stats.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 110 Str means that for every 100 points in strength 110% of the weapon damage is added (compared to 100% in all other cases). Only three items in the game, all blunt weapons, have this bonus damage property.&lt;br /&gt;
&lt;br /&gt;
=Exceptional=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:blunt-war-hammer.gif]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Battle Hammer&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 35-58 1H Dmg&amp;lt;br&amp;gt; 55 Durability&amp;lt;br&amp;gt; Str Req: 100&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 48&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-4&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 110 Str**&amp;lt;br&amp;gt; Inv Size: 2x3&amp;lt;br&amp;gt; 150% Dmg to Undead&lt;br /&gt;
| Weapon Speed: 2 0&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: As/P&amp;lt;br&amp;gt; Slow: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:blunt-maul.gif]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 53-78 2H Dmg&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; Str Req: 124&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 45&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-6&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 110 Str**&amp;lt;br&amp;gt; Inv Size: 2x4&amp;lt;br&amp;gt; 150% Dmg to Undead&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: D&amp;lt;br&amp;gt; Normal: N/S&amp;lt;br&amp;gt; Slow: Am/As/B/P&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:blunt-maul-great.gif]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Martel de Fer&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| 61-99 2H Dmg&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; Str Req: 169&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 53&amp;lt;br&amp;gt; Clvl Req: 25&lt;br /&gt;
| D2 Sockets: 3&amp;lt;br&amp;gt; D2X Sockets: 1-6&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 110 Str**&amp;lt;br&amp;gt; Inv Size: 2x3&amp;lt;br&amp;gt; 150% Dmg to Undead&lt;br /&gt;
| Weapon Speed: 20&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: D/S&amp;lt;br&amp;gt; Slow: N/P&amp;lt;br&amp;gt; Very Slow: Am/As/B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All Exceptional items are Clvl 25 required in Diablo II. In the Expansion some are less than 25, but none are more.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; 110 Str means that for every 100 points in strength 110% of the weapon damage is added, or 1.1% per Str point. This gives this item 10% more damage than other comparable items. Only three items in the game, all blunt weapons listed on this page, have this bonus damage property.&lt;br /&gt;
&lt;br /&gt;
=Elite=&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Item Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Attributes&lt;br /&gt;
! Misc Stats&lt;br /&gt;
! Attack Rate&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:blunt-war-hammer.gif]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Legendary Mallet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 50-61 1H Damage&amp;lt;br&amp;gt; 65 Durability&amp;lt;br&amp;gt; Str Req: 189&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 71&amp;lt;br&amp;gt; Clvl Req: 63&lt;br /&gt;
| Sockets: 1-4&amp;lt;br&amp;gt; Range: 1&amp;lt;br&amp;gt; Dmg Bonus: 110 Str*&amp;lt;br&amp;gt; Inv Size: 2x3&amp;lt;br&amp;gt; 150% Dmg to Undead&lt;br /&gt;
| Weapon Speed: 20&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: As/P&amp;lt;br&amp;gt; Slow: Am/B/D/N/S&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:blunt-maul.gif]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ogre Maul&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 77-106 2H Dmg&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; Str Req: 225&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 69&amp;lt;br&amp;gt; Clvl Req: 61&lt;br /&gt;
| Sockets: 1-6&amp;lt;br&amp;gt; Range: 2&amp;lt;br&amp;gt; Dmg Bonus: 110 Str*&amp;lt;br&amp;gt; Inv Size: 2x4&amp;lt;br&amp;gt; 150% Dmg to Undead&lt;br /&gt;
| Weapon Speed: 10&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Fast: D&amp;lt;br&amp;gt; Normal: N/S&amp;lt;br&amp;gt; Slow: Am/As/B/P&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;red&amp;quot; | [[Image:blunt-maul-great.gif]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Thunder Maul&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 33-180 2H Damage&amp;lt;br&amp;gt; 60 Durability&amp;lt;br&amp;gt; Str Req: 253&amp;lt;br&amp;gt; Dex Req: None&amp;lt;br&amp;gt; Item Level: 75&amp;lt;br&amp;gt; Clvl Req: 67&lt;br /&gt;
| Sockets: 1-6&amp;lt;br&amp;gt; Range: 3&amp;lt;br&amp;gt; Dmg Bonus: 110 Str*&amp;lt;br&amp;gt; Inv Size: 2x3&amp;lt;br&amp;gt; 150% Dmg to Undead&lt;br /&gt;
| Weapon Speed: 20&amp;lt;br&amp;gt; Swing Speed:&amp;lt;br&amp;gt; Normal: D/S&amp;lt;br&amp;gt; Slow: N/P&amp;lt;br&amp;gt; Very Slow: Am/As/B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 110 Str means that for every 100 points in strength 110% of the weapon damage is added (compared to 100% in all other cases). Only three items in the game, all blunt weapons, have this bonus damage property.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D2 items navbox|Items}}&lt;/div&gt;</summary>
		<author><name>82.41.176.69</name></author>
	</entry>
</feed>