News
Salem
A few weeks back, Microsoft announced an attempt to make a development platform that would allow games to be easily adapted from XBox to PC to handheld. The goal essentially was to have a game developed for one Microsoft platform work on all Microsoft platforms. And the first thought I had was,
Salem’s Fire #38: OS, Who Cares?
A few weeks back, Microsoft announced an attempt to make a development platform that would allow games to be easily adapted from XBox to PC to handheld. The goal essentially was to have a game developed for one Microsoft platform work on all Microsoft platforms. And the first thought I had was,
Salem
A few weeks back, Microsoft announced an attempt to make a development platform that would allow games to be easily adapted from XBox to PC to handheld. The goal essentially was to have a game developed for one Microsoft platform work on all Microsoft platforms. And the first thought I had was,
Salem’s Fire #38: OS, Who Cares?
A few weeks back, Microsoft announced an attempt to make a development platform that would allow games to be easily adapted from XBox to PC to handheld. The goal essentially was to have a game developed for one Microsoft platform work on all Microsoft platforms. And the first thought I had was, ?Cool! We can … Read more
Behind the Veil #12: What do you mean, "Game Enhancement?"
[B]What do you mean, “Game Enhancement?”[/B] You’ve set in on the design process of your very own online game, and you’re thinking to yourself “what should I be putting in this game, anyway?” In the last column, we looked at some basic acquisition and r etention features that should be common to all online games, … Read more
Behind the Veil #12: What do you mean, "Game Enhancement?"
[B]What do you mean, “Game Enhancement?”[/B] You’ve set in on the design process of your very own online game, and you’re thinking to yourself “what should I be putting in this game, anyway?” In the last column, we looked at some basic acquisition and retention features that should be common to all online games, and … Read more
Behind the Veil #12: What do you mean, "Game Enhancement?"
[B]What do you mean, “Game Enhancement?”[/B] You’ve set in on the design process of your very own online game, and you’re thinking to yourself “what should I be putting in this game, anyway?” In the last column, we looked at some basic acquisition and retention features that should be common to all online games, and … Read more
Fortuitous Ephiphaneia #17: Diablo II: Good or Evil?
[B]Diablo II: Good or Evil?[/B] Like many things in life, whether fantasy games like Diablo are evil or not all comes down to the perspective of the individual. Many of us can see the exact same thing or experience the exact same situation, yet draw totally different conclusions from it. Ta ke for example an … Read more
Fortuitous Ephiphaneia #17: Diablo II: Good or Evil?
[B]Diablo II: Good or Evil?[/B] Like many things in life, whether fantasy games like Diablo are evil or not all comes down to the perspective of the individual. Many of us can see the exact same thing or experience the exact same situation, yet draw totally different conclusions from it. Take for example an experience … Read more
The Lion’s Toes #11: Deja Vu Part II
[B]Deja Vu Part II—More of the Same[/B] Two-dozen little red men stared up at me. It appeared that I?d dropped right into the middle of their meagre, confused gathering, and now their faces were traced in an awkward mix of curiosity and anger. I noticed that the majority were carrying small pointed sticks and pieces … Read more
The Lion’s Toes #11: Deja Vu Part II
[B]Deja Vu Part II—More of the Same[/B] Two-dozen little red men stared up at me. It appeared that I?d dropped right into the middle of their meagre, confused gathering, and now their faces were traced in an awkward mix of curiosity and anger. I noticed that the majority were carrying small pointed sticks and pieces … Read more
The Lion
[B]Deja Vu Part II—More of the Same[/B] Two-dozen little red men stared up at me. It appeared that I?d dropped right into the middle of their meagre, confused gathering, and now their faces were traced in an awkward mix of curiosity and anger. I noticed that the majority were carr ying small pointed sticks and … Read more
The Lion
[B]Deja Vu Part II—More of the Same[/B] Two-dozen little red men stared up at me. It appeared that I?d dropped right into the middle of their meagre, confused gathering, and now their faces were traced in an awkward mix of curiosity and anger. I noticed that the majority were carr ying small pointed sticks and … Read more
Salem’s Fire #37: Empty the Dustbin
Good things have a way of repeating themselves. Star Wars came back, new and improved (according to some) after several years. Various seventies and eighties era bands make absolute-final-last-ever-never-ever-coming-back-ever goodbye world tour after goodbye tour. Great songs never go away, they just get dressed up and sung by new artists. And so it is with … Read more
Salem
Good things have a way of repeating themselves. Star Wars came back, new and improved (according to some) after several years. Various seventies and eighties era bands make absolute-final-last-ever-never-ever-coming-back-ever goodbye world tour after goodbye tour. Great songs never go away, they just get dressed up and sung by new artists. And so it is with … Read more
Salem
Good things have a way of repeating themselves. Star Wars came back, new and improved (according to some) after several years. Various seventies and eighties era bands make absolute-final-last-ever-never-ever-coming-back-ever goodbye world tour after goodbye tour. Great songs never go away, they just get dressed up and sung by new artists. And so it is with … Read more
Salem’s Fire #37: Empty the Dustbin
Good things have a way of repeating themselves. Star Wars came back, new and improved (according to some) after several years. Various seventies and eighties era bands make absolute-final-last-ever-never-ever-coming-back-ever goodbye world tour after goodbye tour. Great songs never go away, they just get dressed up and sung by new artists. And so it is with … Read more
Behind the Veil #11: Hook, Like, and Sinker
[B]Hook, Like, and Sinker[/B] You head to your local computer store, looking for a new game. You’ve gotten your usual six hours of play time out of last week’s purchase, and it’s time to drop another fifty dollars and move on to the next challenge. What do you look for? Put simply, as our last … Read more
Behind the Veil #11: Hook, Like, and Sinker
[B]Hook, Like, and Sinker[/B] You head to your local computer store, looking for a new game. You’ve gotten your usual six hours of play time out of last week’s purchase, and it’s time to drop another fifty dollars and move on to the next challenge. What do you look for?< /p> Put simply, as our … Read more
The Lion’s Toes #10: Deja Vu
[B]Deja Vu[/B] The first thing I noticed was the darkness. It was everything in this place; I could hear the sound of birdsong, I could smell the freshly fallen leaves, but my eyes yielded nothing more than inky infinity. Tearing open my eyelids and blinking against the frost, the problem immediately dissipated. Now everything was … Read more
The Lion’s Toes #10: Deja Vu
[B]Deja Vu[/B] The first thing I noticed was the darkness. It was everything in this place; I could hear the sound of birdsong, I could smell the freshly fallen leaves, but my eyes yielded nothing more than inky infinity. Tearing open my eyelids and blinking against the frost, the problem immediately dissipated. Now everything was … Read more
The Lion
[B]Deja Vu[/B] The first thing I noticed was the darkness. It was everything in this place; I could hear the sound of birdsong, I could smell the freshly fallen leaves, but my eyes yielded nothing more than inky infinity. Tearing open my eyelids and blinking against the frost, th e problem immediately dissipated. Now everything … Read more
The Lion
[B]Deja Vu[/B] The first thing I noticed was the darkness. It was everything in this place; I could hear the sound of birdsong, I could smell the freshly fallen leaves, but my eyes yielded nothing more than inky infinity. Tearing open my eyelids and blinking against the frost, th e problem immediately dissipated. Now everything … Read more
Salem’s Fire #36: Game or Sim
Later this year, the long awaited Half-life 2 should find its way onto store shelves. Soon after that, the engine that powers Half-life 2 will be used in any number of games, probably spanning several game styles and genres. This engine is remarkable, featuring one of the most realistic physics models in gaming to date. … Read more
Salem
Later this year, the long awaited Half-life 2 should find its way onto store shelves. Soon after that, the engine that powers Half-life 2 will be used in any number of games, probably spanning several game styles and genres. This engine is remarkable, featuring one of the most realistic physics models in gaming to date. … Read more